PENERAPAN METODE FINITE STATE MACHINE PADA NON PLAYER CHARACTER(NPC) GAME ACTION STRATEGY “OUROBOROS”
Internet
http://eprints.itn.ac.id/5061/1/1618095_AWAL%20-%20Wahyu%20Safitra.pdfhttp://eprints.itn.ac.id/5061/2/1618095_BAB%20I%20-%20Wahyu%20Safitra.pdf
http://eprints.itn.ac.id/5061/3/1618095_BAB%20II%20-%20Wahyu%20Safitra.pdf
http://eprints.itn.ac.id/5061/4/1618095_BAB%20III%20-%20Wahyu%20Safitra.pdf
http://eprints.itn.ac.id/5061/5/1618095_BAB%20IV%20-%20Wahyu%20Safitra.pdf
http://eprints.itn.ac.id/5061/6/1618095_BAB%20V%20-%20Wahyu%20Safitra.pdf
http://eprints.itn.ac.id/5061/7/1618095_DAFTAR_PUSTAKA%20-%20Wahyu%20Safitra.pdf
http://eprints.itn.ac.id/5061/8/1618095_LAMPIRAN%20-%20Wahyu%20Safitra.pdf
http://eprints.itn.ac.id/5061/
Lokasi
Koleksi | Eprints ITN Malang |
---|---|
Gedung | Perpustakaan Institut Teknologi Nasional Malang |
Institusi | Institut Teknologi Nasional Malang |
Kota | KOTA MALANG |
Provinsi | JAWA TIMUR |
Kontak | Butuh informasi lebih lanjut? Hubungi pustakawan institusi ini. |