Pengujian Teknik Object Tracking dan Kalibrasi dalam Program PixelFarm PFTrack Ketika Terjadi Motion Blur dan Features yang Tidak Terdeteksi
Main Author: | Muchtiarsyah, Dhea Mutiarafitri |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2011
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Subjects: | |
Online Access: |
http://kc.umn.ac.id/7679/1/BAB%20IV.pdf http://kc.umn.ac.id/7679/2/BAB%20III.pdf http://kc.umn.ac.id/7679/3/DAFTAR%20PUSTAKA.pdf http://kc.umn.ac.id/7679/4/BAB%20V.pdf http://kc.umn.ac.id/7679/5/HALAMAN%20JUDUL.pdf http://kc.umn.ac.id/7679/6/BAB%20I.pdf http://kc.umn.ac.id/7679/7/BAB%20II.pdf http://kc.umn.ac.id/7679/ |
Daftar Isi:
- The use of matchmoving techniques in the world of motion graphic is not a novelty. Here the author tried to present a paper and a creation of matchmoving which is implied into a motion graphic form of UMN TV station ID. Matchmoving is a technique in which elements of the computer-generated (CG) are merged into a live-action footage. Merging is done by tracking the movements or particular object in the footage. The result of the tracking will then be used for the calibration process, a process of defining a virtual camera that is similar to the movement of live-action camera. So that when the digital elements are combined into a live-action footage, it will have the same position, scale/size, and movement. At last but not least, the author expects for the future use of 3D matchmoving techniques be more developed in Indonesia and are able to bring a fresh breeze for beginners who want to plunge themselves into the world of animation and motion graphic.