Pengujian Teknik Object Tracking dan Kalibrasi dalam Program PixelFarm PFTrack Ketika Terjadi Motion Blur dan Features yang Tidak Terdeteksi
Main Author: | Muchtiarsyah, Dhea Mutiarafitri |
---|---|
Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2011
|
Subjects: | |
Online Access: |
http://kc.umn.ac.id/7679/1/BAB%20IV.pdf http://kc.umn.ac.id/7679/2/BAB%20III.pdf http://kc.umn.ac.id/7679/3/DAFTAR%20PUSTAKA.pdf http://kc.umn.ac.id/7679/4/BAB%20V.pdf http://kc.umn.ac.id/7679/5/HALAMAN%20JUDUL.pdf http://kc.umn.ac.id/7679/6/BAB%20I.pdf http://kc.umn.ac.id/7679/7/BAB%20II.pdf http://kc.umn.ac.id/7679/ |
ctrlnum |
7679 |
---|---|
fullrecord |
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<dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://kc.umn.ac.id/7679/</relation><title>Pengujian Teknik Object Tracking dan Kalibrasi dalam Program
PixelFarm PFTrack Ketika Terjadi Motion Blur dan Features
yang Tidak Terdeteksi</title><creator>Muchtiarsyah, Dhea Mutiarafitri</creator><subject>N Visual arts</subject><subject>N81-390 Study and teaching. Research</subject><description>The use of matchmoving techniques in the world of motion graphic is not a
novelty. Here the author tried to present a paper and a creation of matchmoving
which is implied into a motion graphic form of UMN TV station ID.
Matchmoving is a technique in which elements of the computer-generated
(CG) are merged into a live-action footage. Merging is done by tracking the
movements or particular object in the footage. The result of the tracking will then
be used for the calibration process, a process of defining a virtual camera that is
similar to the movement of live-action camera. So that when the digital elements
are combined into a live-action footage, it will have the same position, scale/size,
and movement.
At last but not least, the author expects for the future use of 3D
matchmoving techniques be more developed in Indonesia and are able to bring a
fresh breeze for beginners who want to plunge themselves into the world of
animation and motion graphic.</description><date>2011</date><type>Thesis:Thesis</type><type>PeerReview:NonPeerReviewed</type><type>Book:Book</type><language>eng</language><rights>cc_by_nc_sa_4</rights><identifier>http://kc.umn.ac.id/7679/1/BAB%20IV.pdf</identifier><type>Book:Book</type><language>eng</language><rights>cc_by_nc_sa_4</rights><identifier>http://kc.umn.ac.id/7679/2/BAB%20III.pdf</identifier><type>Book:Book</type><language>eng</language><rights>cc_by_nc_sa_4</rights><identifier>http://kc.umn.ac.id/7679/3/DAFTAR%20PUSTAKA.pdf</identifier><type>Book:Book</type><language>eng</language><rights>cc_by_nc_sa_4</rights><identifier>http://kc.umn.ac.id/7679/4/BAB%20V.pdf</identifier><type>Book:Book</type><language>eng</language><rights>cc_by_nc_sa_4</rights><identifier>http://kc.umn.ac.id/7679/5/HALAMAN%20JUDUL.pdf</identifier><type>Book:Book</type><language>eng</language><rights>cc_by_nc_sa_4</rights><identifier>http://kc.umn.ac.id/7679/6/BAB%20I.pdf</identifier><type>Book:Book</type><language>eng</language><rights>cc_by_nc_sa_4</rights><identifier>http://kc.umn.ac.id/7679/7/BAB%20II.pdf</identifier><identifier> Muchtiarsyah, Dhea Mutiarafitri (2011) Pengujian Teknik Object Tracking dan Kalibrasi dalam Program PixelFarm PFTrack Ketika Terjadi Motion Blur dan Features yang Tidak Terdeteksi. Bachelor Thesis thesis, Universitas Multimedia Nusantara. </identifier><recordID>7679</recordID></dc>
|
language |
eng |
format |
Thesis:Thesis Thesis PeerReview:NonPeerReviewed PeerReview Book:Book Book |
author |
Muchtiarsyah, Dhea Mutiarafitri |
title |
Pengujian Teknik Object Tracking dan Kalibrasi dalam Program
PixelFarm PFTrack Ketika Terjadi Motion Blur dan Features
yang Tidak Terdeteksi |
publishDate |
2011 |
topic |
N Visual arts N81-390 Study and teaching. Research |
url |
http://kc.umn.ac.id/7679/1/BAB%20IV.pdf http://kc.umn.ac.id/7679/2/BAB%20III.pdf http://kc.umn.ac.id/7679/3/DAFTAR%20PUSTAKA.pdf http://kc.umn.ac.id/7679/4/BAB%20V.pdf http://kc.umn.ac.id/7679/5/HALAMAN%20JUDUL.pdf http://kc.umn.ac.id/7679/6/BAB%20I.pdf http://kc.umn.ac.id/7679/7/BAB%20II.pdf http://kc.umn.ac.id/7679/ |
contents |
The use of matchmoving techniques in the world of motion graphic is not a
novelty. Here the author tried to present a paper and a creation of matchmoving
which is implied into a motion graphic form of UMN TV station ID.
Matchmoving is a technique in which elements of the computer-generated
(CG) are merged into a live-action footage. Merging is done by tracking the
movements or particular object in the footage. The result of the tracking will then
be used for the calibration process, a process of defining a virtual camera that is
similar to the movement of live-action camera. So that when the digital elements
are combined into a live-action footage, it will have the same position, scale/size,
and movement.
At last but not least, the author expects for the future use of 3D
matchmoving techniques be more developed in Indonesia and are able to bring a
fresh breeze for beginners who want to plunge themselves into the world of
animation and motion graphic. |
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IOS6965.7679 |
institution |
Universitas Multimedia Nusantara |
institution_id |
355 |
institution_type |
library:university library |
library |
Perpustakaan Universitas Multimedia Nusantara |
library_id |
306 |
collection |
Knowledge Center UMN |
repository_id |
6965 |
subject_area |
Business/Bisnis Communication/Komunikasi Art Apreciation/Apresiasi Seni Data Processing, Computer Science/Pemrosesan Data, Ilmu Komputer, Teknik Informatika |
city |
TANGERANG |
province |
BANTEN |
shared_to_ipusnas_str |
1 |
repoId |
IOS6965 |
first_indexed |
2019-11-06T14:41:55Z |
last_indexed |
2019-11-06T14:41:55Z |
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