UpayaMeningkatkan Hasil Belajar PKn Melalui Penerapan Model Pembelajaran Jigsaw

Main Author: Asminah, Asminah
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: JURNAL GLOBAL EDUKASI , 2017
Online Access: http://jurnal.goretanpena.com/index.php/JGE/article/view/28
http://jurnal.goretanpena.com/index.php/JGE/article/view/28/27
ctrlnum article-28
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">UpayaMeningkatkan Hasil Belajar PKn Melalui Penerapan Model Pembelajaran Jigsaw</title><creator>Asminah, Asminah</creator><description lang="en-US">Abstract: Classroom action research aims to improve the learning outcomes of third grade students of SD Negeri 014685 Siumbut Baru through the application of Jigsaw learning model on Civics lesson with Recreation theme. This classroom action research was conducted in the third grade of SD Negeri 014685 Siumbut Baru which was 25 students. The subject of this research is the third grade students of SD Negeri 014685 Siumbut Baru. The results of research on the first cycle obtained mastery of student learning outcomes of 73.24% while the second cycle increased to 100%. Can be concluded through the implementation of learning model Jigsaw can increase the learning outcomes of Civics in third grade students SD Negeri 014685 Siumbut Baru Keywords: Jigsaw, recreation Abstrak: Penelitian tindakan kelas bertujuan untuk meningkatkan hasil pembelajaran siswa kelas III SD Negeri 014685 Siumbut Baru melalui penerapan model pembelajaran Jigsaw pada pelajaran PKn dengan tema Rekreasi. Penelitian tindakan kelas ini dilaksanakan di kelas III SD Negeri 014685 Siumbut Baru yang berjumlah 25 orang siswa. Subjek penelitian ini adalah siswa kelas III SD Negeri 014685 Siumbut Baru. Hasil penelitian pada siklus I diperoleh ketuntasan hasil belajar siswa sebesar 73,24% sedangkan siklus II meningkat menjadi 100%. Dapat disimpulkan melalui penerapan model pembelajaran Jigsaw dapat meningkatka hasil belajar PKn pada siswa kelas III SD Negeri 014685 Siumbut Baru Kata kunci: Jigsaw, rekreasi</description><publisher lang="en-US">JURNAL GLOBAL EDUKASI</publisher><contributor lang="en-US"/><date>2017-12-28</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Other:</type><type>File:application/pdf</type><identifier>http://jurnal.goretanpena.com/index.php/JGE/article/view/28</identifier><source lang="en-US">JURNAL GLOBAL EDUKASI; Vol 1, No 3 (2017): Desember 2017; 420 - 425</source><source>2614-5588</source><source>2597-873X</source><language>eng</language><relation>http://jurnal.goretanpena.com/index.php/JGE/article/view/28/27</relation><rights lang="en-US">Copyright (c) 2018 JURNAL GLOBAL EDUKASI</rights><recordID>article-28</recordID></dc>
language eng
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
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Other:
File:application/pdf
File
Journal:Journal
author Asminah, Asminah
title UpayaMeningkatkan Hasil Belajar PKn Melalui Penerapan Model Pembelajaran Jigsaw
publisher JURNAL GLOBAL EDUKASI
publishDate 2017
url http://jurnal.goretanpena.com/index.php/JGE/article/view/28
http://jurnal.goretanpena.com/index.php/JGE/article/view/28/27
contents Abstract: Classroom action research aims to improve the learning outcomes of third grade students of SD Negeri 014685 Siumbut Baru through the application of Jigsaw learning model on Civics lesson with Recreation theme. This classroom action research was conducted in the third grade of SD Negeri 014685 Siumbut Baru which was 25 students. The subject of this research is the third grade students of SD Negeri 014685 Siumbut Baru. The results of research on the first cycle obtained mastery of student learning outcomes of 73.24% while the second cycle increased to 100%. Can be concluded through the implementation of learning model Jigsaw can increase the learning outcomes of Civics in third grade students SD Negeri 014685 Siumbut Baru Keywords: Jigsaw, recreation Abstrak: Penelitian tindakan kelas bertujuan untuk meningkatkan hasil pembelajaran siswa kelas III SD Negeri 014685 Siumbut Baru melalui penerapan model pembelajaran Jigsaw pada pelajaran PKn dengan tema Rekreasi. Penelitian tindakan kelas ini dilaksanakan di kelas III SD Negeri 014685 Siumbut Baru yang berjumlah 25 orang siswa. Subjek penelitian ini adalah siswa kelas III SD Negeri 014685 Siumbut Baru. Hasil penelitian pada siklus I diperoleh ketuntasan hasil belajar siswa sebesar 73,24% sedangkan siklus II meningkat menjadi 100%. Dapat disimpulkan melalui penerapan model pembelajaran Jigsaw dapat meningkatka hasil belajar PKn pada siswa kelas III SD Negeri 014685 Siumbut Baru Kata kunci: Jigsaw, rekreasi
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