PEMBUATAN GAME EDUKASI MATEMATIKA "Gasamber" UNTUK KELAS 1 SEKOLAH DASAR MENGGUNAKAN MOBILE TEKNOLOGI (Studi Kasus di SDN LOBUK I Sumenep)
Main Author: | Fasanograha, Rizal |
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Format: | Thesis NonPeerReviewed |
Terbitan: |
, 2011
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Subjects: | |
Online Access: |
http://eprints.umm.ac.id/16332/ |
Daftar Isi:
- Current technological developments occurred rapidly, both information technology and communications technology. It would be very useful if the current developments in technology, matched by developments in education. If the educational use of these technologies with the development of effective, did not rule out that education in Indonesia will be more advanced if you use sophisticated technologies that already exist. Mobile is one medium that can be utilized to become a learning tool for children - children by providing gaming applications therein. Learning becomes fun because the game there are pictures and animated cartoons. Mobile is more often used for play facilities for children - children and very difficult to learn are invited. Authors interested in making games as a medium of learning. One reason is that the game can incorporate the visual elements and animation and audio support so it can attract students to play while learning, especially in math.