UPAYA MENINGKATKAN HASIL BELAJAR KOGNITIF SISWA KELAS V MELALUI METODE ROLE PLAYING PADA MATA PELAJARAN IPS POKOK BAHASAN SEJARAH PROKLAMASI Penelitian Tindakan Kelas V di SD NEGRI 07 Kota Cilegon Kelas V
Main Author: | Annisa Fahram, Zahra |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | ind |
Terbitan: |
, 2015
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Subjects: | |
Online Access: |
https://eprints.untirta.ac.id/13260/1/UPAYA%20MENINGKATKAN%20HASIL%20BELAJAR%20KOGNITIF%20SISWA%20KELAS%20V%20MELALUI%20METODE%20ROLE%20PLAYING%20PADA%20MATA%20PEL.pdf https://eprints.untirta.ac.id/13260/ https://fkip.untirta.ac.id/ |
ctrlnum |
13260 |
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fullrecord |
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<dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>https://eprints.untirta.ac.id/13260/</relation><title>UPAYA MENINGKATKAN HASIL BELAJAR KOGNITIF SISWA 
KELAS V MELALUI METODE ROLE PLAYING PADA MATA 
PELAJARAN IPS POKOK BAHASAN SEJARAH PROKLAMASI
Penelitian Tindakan Kelas V di SD NEGRI 07 Kota Cilegon Kelas V</title><creator>Annisa Fahram, Zahra</creator><subject>L Education (General)</subject><subject>LB1501 Primary Education</subject><description>Background research of this class action is in the process of learning the teacher
is not using current variations and the learning methods only apply the lecture
method is monotonous and therefore contributes to low activity and student
learning outcomes.. The purpose of this research is to increase the activity and
results for students at SDN 07 Cilegon on the proclamation of the historical
material.. This research conducted of two cycles, each cycles consisting of
planning, implementation, observation, and reflection. The results showed that1 )
student activity increased after using Role Playing . 2 ) increased student learning
outcomes of each cycle , the first cycle reaches 48 % , while the second cycle
increased to 93 %. Based on these results the researchers concluded that the
activities of teachers and students has increased after using Role Playing. The
conclusions of this research is through Role Playing models can improve the
quality of learning social studies include, activities and student learning outcomes.
Suggestions from this research is the teacher should be able to choose the model
of learning and media appropriate to the material that improve learning outcomes
and student activity during the learning process</description><date>2015</date><type>Thesis:Thesis</type><type>PeerReview:NonPeerReviewed</type><type>Book:Book</type><language>ind</language><identifier>https://eprints.untirta.ac.id/13260/1/UPAYA%20MENINGKATKAN%20HASIL%20BELAJAR%20KOGNITIF%20SISWA%20KELAS%20V%20MELALUI%20METODE%20ROLE%20PLAYING%20PADA%20MATA%20PEL.pdf</identifier><identifier> Annisa Fahram, Zahra (2015) UPAYA MENINGKATKAN HASIL BELAJAR KOGNITIF SISWA KELAS V MELALUI METODE ROLE PLAYING PADA MATA PELAJARAN IPS POKOK BAHASAN SEJARAH PROKLAMASI Penelitian Tindakan Kelas V di SD NEGRI 07 Kota Cilegon Kelas V. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA. </identifier><relation>https://fkip.untirta.ac.id/</relation><recordID>13260</recordID></dc>
|
language |
ind |
format |
Thesis:Thesis Thesis PeerReview:NonPeerReviewed PeerReview Book:Book Book |
author |
Annisa Fahram, Zahra |
title |
UPAYA MENINGKATKAN HASIL BELAJAR KOGNITIF SISWA
KELAS V MELALUI METODE ROLE PLAYING PADA MATA
PELAJARAN IPS POKOK BAHASAN SEJARAH PROKLAMASI
Penelitian Tindakan Kelas V di SD NEGRI 07 Kota Cilegon Kelas V |
publishDate |
2015 |
topic |
L Education (General) LB1501 Primary Education |
url |
https://eprints.untirta.ac.id/13260/1/UPAYA%20MENINGKATKAN%20HASIL%20BELAJAR%20KOGNITIF%20SISWA%20KELAS%20V%20MELALUI%20METODE%20ROLE%20PLAYING%20PADA%20MATA%20PEL.pdf https://eprints.untirta.ac.id/13260/ https://fkip.untirta.ac.id/ |
contents |
Background research of this class action is in the process of learning the teacher
is not using current variations and the learning methods only apply the lecture
method is monotonous and therefore contributes to low activity and student
learning outcomes.. The purpose of this research is to increase the activity and
results for students at SDN 07 Cilegon on the proclamation of the historical
material.. This research conducted of two cycles, each cycles consisting of
planning, implementation, observation, and reflection. The results showed that1 )
student activity increased after using Role Playing . 2 ) increased student learning
outcomes of each cycle , the first cycle reaches 48 % , while the second cycle
increased to 93 %. Based on these results the researchers concluded that the
activities of teachers and students has increased after using Role Playing. The
conclusions of this research is through Role Playing models can improve the
quality of learning social studies include, activities and student learning outcomes.
Suggestions from this research is the teacher should be able to choose the model
of learning and media appropriate to the material that improve learning outcomes
and student activity during the learning process |
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IOS3442.13260 |
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Universitas Sultan Ageng Tirtayasa |
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Perpustakaan Universitas Sultan Ageng Tirtayasa |
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598 |
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Repository Universitas Sultan Ageng Tirtayasa |
repository_id |
3442 |
subject_area |
Administrasi Negara dan Militer Akuntansi Arsitektur |
city |
KOTA SERANG |
province |
BANTEN |
repoId |
IOS3442 |
first_indexed |
2023-03-04T21:43:33Z |
last_indexed |
2023-04-29T09:38:45Z |
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dc |
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1764503530643652608 |
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17.538404 |