La gamificación en el desarrollo de la alfabetización informacional desde la perspectiva de los estudiantes universitarios

Main Authors: Flores-Bueno, Daniel, H. Limaymanta, Cesar, Uribe-Tirado, Alejandro
Format: Journal PeerReviewed Book
Bahasa: es
Terbitan: Universidad de Antioquia , 2021
Subjects:
Online Access: http://eprints.rclis.org/42092/1/v44n2a3.pdf
http://eprints.rclis.org/42092/
Daftar Isi:
  • In recent years, gamification in higher education aimed to improve the level of student engagement in learning. The model of education by competencies is no stranger to this pedagogy, which today relies on teacher creativity and student participation. The objective of this research was to analyze how gamification affects the increase in the mastery of information skills in university students. The research approach used is mixed. In the quantitative phase with a quasiexperimental design, the ALFIN-Humass questionnaire was used to measure the perception of competence development (pre and post), showing that there are significant differences between the pretest and post-test of the experimental group in the perception of ALFIN development (t = –4.63; p < .01). In the qualitative one, a focus group was conducted whose results confirmed the quantitative findings. The contribution of this work lies in pointing out the relevance of gamification as a didactic strategy in the development of Information Literacy Competency.