ctrlnum 716
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://repository.unsri.ac.id/716/</relation><title>PENGARUH MEDIA PERMAINAN ULAR TANGGA TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS XI PADA MATA PELAJARAN EKONOMI DI SMA NEGERI 10 PALEMBANG</title><creator>RAHAYU, ERIKA</creator><creator>Ar, Rusmin</creator><creator>Deskoni, Deskoni</creator><subject>LB Theory and practice of education</subject><description>The study aimed to prove the effect of snakes and ladders game media on the 11th grade students learning results in economic subject in State Senior High School 10 Palembang. This was experimental study that used Quasi Experimental Design in Post Test Only Control Design. The population of this study were all of the 11th grade social sciences students in State Senior High School 10 Palembang in the even semester of 2018/2019. The sampling technique used Cluster Random Sampling by drawing so it&#x2019;s obtained third 11 th grade social sciences as experimental grade and fourth 11 th grade social sciences as control grade. The data were collected by test and observation. The data analysis techniques on students learning results data were obtained from the post test and grouped into the Minimum Completion Criteria category and the data observation analyses were obtained from observer&#x2019;s observations during the learning process. The hypothesis used parametric statistics with pearson product moment correlation, coefficient determination then t-test with the polled variance formula was conducted and it&#x2019;s obtained tcounted (15,09) &#x2265; ttable (1,674) so Ha was accepted and Ho was rejected. It could be concluded that there was the effect of snakes and ladders game media on the 11th grade students learning results in economic subject in State Senior High School 10 Palembang. The suggestion is in implementing snakes and ladders game media, the teachers should control the students because of the students enthusiasm who want to run the pawn or shake the dice are enormous.</description><date>2019-07-24</date><type>Thesis:Thesis</type><type>PeerReview:NonPeerReviewed</type><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/716/1/RAMA_87203_06031381520053_0026085607_0001017402_01_front_ref.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/716/2/RAMA_87203_06031381520053_0026085607_0001017402_02.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/716/3/RAMA_87203_06031381520053_0026085607_0001017402_03.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/716/4/RAMA_87203_06031381520053_0026085607_0001017402_04.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/716/5/RAMA_87203_06031381520053_0026085607_0001017402_05.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/716/6/RAMA_87203_06031381520053_0026085607_0001017402_06_ref.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/716/7/RAMA_87203_06031381520053_0026085607_0001017402_07_lamp.pdf</identifier><identifier> RAHAYU, ERIKA and Ar, Rusmin and Deskoni, Deskoni (2019) PENGARUH MEDIA PERMAINAN ULAR TANGGA TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS XI PADA MATA PELAJARAN EKONOMI DI SMA NEGERI 10 PALEMBANG. Undergraduate thesis, Sriwijaya University. </identifier><recordID>716</recordID></dc>
language ind
format Thesis:Thesis
Thesis
PeerReview:NonPeerReviewed
PeerReview
Book:Book
Book
author RAHAYU, ERIKA
Ar, Rusmin
Deskoni, Deskoni
title PENGARUH MEDIA PERMAINAN ULAR TANGGA TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS XI PADA MATA PELAJARAN EKONOMI DI SMA NEGERI 10 PALEMBANG
publishDate 2019
isbn 0603138152005
topic LB Theory and practice of education
url http://repository.unsri.ac.id/716/1/RAMA_87203_06031381520053_0026085607_0001017402_01_front_ref.pdf
http://repository.unsri.ac.id/716/2/RAMA_87203_06031381520053_0026085607_0001017402_02.pdf
http://repository.unsri.ac.id/716/3/RAMA_87203_06031381520053_0026085607_0001017402_03.pdf
http://repository.unsri.ac.id/716/4/RAMA_87203_06031381520053_0026085607_0001017402_04.pdf
http://repository.unsri.ac.id/716/5/RAMA_87203_06031381520053_0026085607_0001017402_05.pdf
http://repository.unsri.ac.id/716/6/RAMA_87203_06031381520053_0026085607_0001017402_06_ref.pdf
http://repository.unsri.ac.id/716/7/RAMA_87203_06031381520053_0026085607_0001017402_07_lamp.pdf
http://repository.unsri.ac.id/716/
contents The study aimed to prove the effect of snakes and ladders game media on the 11th grade students learning results in economic subject in State Senior High School 10 Palembang. This was experimental study that used Quasi Experimental Design in Post Test Only Control Design. The population of this study were all of the 11th grade social sciences students in State Senior High School 10 Palembang in the even semester of 2018/2019. The sampling technique used Cluster Random Sampling by drawing so it’s obtained third 11 th grade social sciences as experimental grade and fourth 11 th grade social sciences as control grade. The data were collected by test and observation. The data analysis techniques on students learning results data were obtained from the post test and grouped into the Minimum Completion Criteria category and the data observation analyses were obtained from observer’s observations during the learning process. The hypothesis used parametric statistics with pearson product moment correlation, coefficient determination then t-test with the polled variance formula was conducted and it’s obtained tcounted (15,09) ≥ ttable (1,674) so Ha was accepted and Ho was rejected. It could be concluded that there was the effect of snakes and ladders game media on the 11th grade students learning results in economic subject in State Senior High School 10 Palembang. The suggestion is in implementing snakes and ladders game media, the teachers should control the students because of the students enthusiasm who want to run the pawn or shake the dice are enormous.
id IOS8119.716
institution Universitas Sriwijaya
institution_id 177
institution_type library:university
library
library UPT Perpustakaan Universitas Sriwijaya
library_id 1098
collection Sriwijaya University Institutional Repository
repository_id 8119
city OGAN ILIR
province SUMATERA SELATAN
shared_to_ipusnas_str 1
repoId IOS8119
first_indexed 2020-03-23T07:54:58Z
last_indexed 2020-03-23T07:54:58Z
recordtype dc
_version_ 1674860780309184512
score 17.538404