RANCANG BANGUN ROBOT PENGGIRING BOLA BERBASIS MIKROKONTROLER ATMEGA328
Daftar Isi:
- In this final project discusses the design of atmega328 microcontroller-based dribbling robots. In this study aims to develop basic movements of robots in playing football, moving according to the objectives to be achieved and in accordance with the mission given to the robot. This robot recognizes its environment through its sensors such as object detection sensors, as well as left and right sensors for obstacle avoidance. Then the sensor is accepted as a perception that will be extracted into knowledge for the robot. The results of this study are the ball objects will be detected by the camera and will be processed by a microcontroller. The microcontroller will process all input data from the proximity sensor and the output data which is motion data. The data obtained from the proximity sensor will be processed on the microcontroller in the form of fuzzy logic and the microcontroller will adjust the motor rotation speed using PWM settings for the movement of the DC motor so that it matches the desired conditions such as forward conditions, turn left, turn right and stop. Of all these processes the servo functions to punch and dribble the ball, if the object or ball has been detected in close range the servo will move 90 degrees to punch and dribble the ball.