ctrlnum 4471
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://repository.unsri.ac.id/4471/</relation><title>HUBUNGAN ANTARA KONSEP DIRI DENGAN KECANDUAN GAME ONLINE PADA PEMAIN GAME MMORPG</title><creator>PAMUNGKAS, PANDU DWI</creator><creator>Puspasari, Maya</creator><creator>Mardhiyah, Sayang Ajeng</creator><subject>RZ400-408 Mental healing</subject><description>This aim of study was to examine the relationship between self-concept and game online MMORPG player. Whereas the hypothesis proposed in this study is there was at relationship with self-concept and game online addiction in game MMORPG. The sample of this study was 100 gamers who plays game MMORPG. The questioner used was game online addiction scale and self-concept scale. The sampling method used for this study was purposive sampling techniquee. The result of the study was analyzed with pearson product moment technique. The result of the study showed that there was a negative significant relationship between self-concept and game online addcition in player game MMORP with value r = -0,393 and p = 0,000 (p&lt;0,05). Therefore, the hypothesis is accepted.</description><date>2018-01-12</date><type>Thesis:Thesis</type><type>PeerReview:NonPeerReviewed</type><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/4471/1/RAMA_73201_040411281320004_0021057808_01_font_ref.%20pdf.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/4471/2/RAMA_73201_040411281320004_0021057808_02.%20pdf.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/4471/3/RAMA_73201_040411281320004_0021057808_03.%20pdf.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/4471/4/RAMA_73201_040411281320004_0021057808_04.%20pdf.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/4471/5/RAMA_73201_040411281320004_0021057808_05.%20pdf.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/4471/6/RAMA_73201_040411281320004_0021057808_06_ref.%20pdf.pdf</identifier><type>Book:Book</type><language>ind</language><rights>cc_public_domain</rights><identifier>http://repository.unsri.ac.id/4471/7/RAMA_73201_040411281320004_0021057808_07_lamp.%20pdf.pdf</identifier><identifier> PAMUNGKAS, PANDU DWI and Puspasari, Maya and Mardhiyah, Sayang Ajeng (2018) HUBUNGAN ANTARA KONSEP DIRI DENGAN KECANDUAN GAME ONLINE PADA PEMAIN GAME MMORPG. Undergraduate thesis, Sriwijaya University. </identifier><recordID>4471</recordID></dc>
language ind
format Thesis:Thesis
Thesis
PeerReview:NonPeerReviewed
PeerReview
Book:Book
Book
author PAMUNGKAS, PANDU DWI
Puspasari, Maya
Mardhiyah, Sayang Ajeng
title HUBUNGAN ANTARA KONSEP DIRI DENGAN KECANDUAN GAME ONLINE PADA PEMAIN GAME MMORPG
publishDate 2018
isbn 0404112813200
topic RZ400-408 Mental healing
url http://repository.unsri.ac.id/4471/1/RAMA_73201_040411281320004_0021057808_01_font_ref.%20pdf.pdf
http://repository.unsri.ac.id/4471/2/RAMA_73201_040411281320004_0021057808_02.%20pdf.pdf
http://repository.unsri.ac.id/4471/3/RAMA_73201_040411281320004_0021057808_03.%20pdf.pdf
http://repository.unsri.ac.id/4471/4/RAMA_73201_040411281320004_0021057808_04.%20pdf.pdf
http://repository.unsri.ac.id/4471/5/RAMA_73201_040411281320004_0021057808_05.%20pdf.pdf
http://repository.unsri.ac.id/4471/6/RAMA_73201_040411281320004_0021057808_06_ref.%20pdf.pdf
http://repository.unsri.ac.id/4471/7/RAMA_73201_040411281320004_0021057808_07_lamp.%20pdf.pdf
http://repository.unsri.ac.id/4471/
contents This aim of study was to examine the relationship between self-concept and game online MMORPG player. Whereas the hypothesis proposed in this study is there was at relationship with self-concept and game online addiction in game MMORPG. The sample of this study was 100 gamers who plays game MMORPG. The questioner used was game online addiction scale and self-concept scale. The sampling method used for this study was purposive sampling techniquee. The result of the study was analyzed with pearson product moment technique. The result of the study showed that there was a negative significant relationship between self-concept and game online addcition in player game MMORP with value r = -0,393 and p = 0,000 (p<0,05). Therefore, the hypothesis is accepted.
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