Daftar Isi:
  • This study aims to produce a Jump Numbers Game Tool to Introduce the Symbol of Numbers and Position of Objects on a Flat Field in Group B Children in Kindergarten that is valid and practical. This development research uses the Rowntree model which includes planning, development, evaluation. The Formative Evaluation Tessmer used in this study includes Self Evaluation, One-To-One Evaluation, and Small Group Evaluation. Data analysis from the Expert Review stage obtained an average percentage of 90.33% categorized as very valid which includes content, construct and media validity. This means that this game is appropriate in content that is in accordance with the material of group B children including recognizing the symbol of numbers, mentioning the symbol of numbers, recognizing the position of objects on a flat plane, and mentioning the position of objects on a flat plane. The jump numbers game apparatus is precisely in accordance with the characteristics of children aged (5-6) years and in terms of media includes display design, beauty of the game, color, and practicality. The game is durable, easy to use, is preferred for children, and the latter is meaningful for children. The One-To-One Evaluation and Small Group Evaluation Phase trials obtained at 87.05% are categorized as very practical, meaning that this game is easy to implement. To achieve a valid and practical perfection of the game, there is still a shortage of 9.67% in terms of media that is the material used requires a large enough budget and a long process of time in making media. Whereas for practically still found deficiencies of 12.95% ie the game is large enough so it requires a large enough space. For this reason, it is recommended that researchers with the next segment with the same theme hope to be able to make a comparison of tools or develop this prototype with materials that are cheaper and do not require a large place.