Animasi Ekspresi Wajah Pada Karakter Virtual 3 Dimensi Berbasis Radial Basis Function

Main Author: Nendya, Matahari Bhakti
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: Institut Seni Indonesia Yogyakarta , 2015
Online Access: http://journal.isi.ac.id/index.php/jags/article/view/005
http://journal.isi.ac.id/index.php/jags/article/view/005/pdf
http://journal.isi.ac.id/index.php/jags/article/view/005/pdf_1
ctrlnum article-899
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Animasi Ekspresi Wajah Pada Karakter Virtual 3 Dimensi Berbasis Radial Basis Function</title><creator>Nendya, Matahari Bhakti</creator><description lang="en-US">Facial animation is an important role in bringing the existence of the 3D virtual character. Process of making facial animation take a long time even for professional animator due the complexity of the human face itself. One of the techniques to make facial animation considered effective in terms of speed of production is the using repeatedly facial animation (retargetting). This technique carries the facial motion capture data usage which is then transformed through the transformation of the space-based radial basis function. Generated 3D virtual character can visualizing facial expression corresponding to the expression of a human face by having an average deviation value of 0.0034.&#xA0;Keywords: animation, facial animation, 3D virtual character, facial motion capture, retargeting, radial basis function, game. &#xA0;AbstrakAnimasi wajah memegang peranan penting dalam menghadirkan keberadaan karakter virtual 3 dimensi. Proses pembentukan animasi ekspresi wajah memerlukan waktu yang lama bahkan bagi animator yang handal dikarenakan kompleksitas dari wajah manusia itu sendiri. Salah satu teknik pembentukan animasi wajah yang dianggap efektif dari sisi kecepatan produksi adalah teknik penggunaan ulang animasi wajah (retargetting). Teknik ini mengusung penggunaan data facial motion capture yang kemudian di transformasikan melalui transformasi ruang berbasis radial basis function. Karakter virtual 3 dimensi yang dihasilkan memapu melakukan visualisasi ekspresi wajah yang sesuai dengan ekspresi wajah manusia dengan memiliki nilai rata-rata simpangan 0.0034.Kata kunci: animasi, animasi ekspresi wajah, karakter virtual 3 dimensi, facial motion capture, retargeting, radial basis function, game.</description><publisher lang="en-US">Institut Seni Indonesia Yogyakarta</publisher><contributor lang="en-US"/><date>2015-04-30</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><type>File:application/pdf</type><identifier>http://journal.isi.ac.id/index.php/jags/article/view/005</identifier><identifier>10.24821/jags.v1i1.899</identifier><source lang="en-US">Journal of Animation &amp; Games Studies; Vol 1, No 1 (2015): April 2015; 67-84</source><source>2502-499X</source><source>2460-5662</source><source>10.24821/jags.v1i1</source><language>eng</language><relation>http://journal.isi.ac.id/index.php/jags/article/view/005/pdf</relation><relation>http://journal.isi.ac.id/index.php/jags/article/view/005/pdf_1</relation><recordID>article-899</recordID></dc>
language eng
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
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author Nendya, Matahari Bhakti
title Animasi Ekspresi Wajah Pada Karakter Virtual 3 Dimensi Berbasis Radial Basis Function
publisher Institut Seni Indonesia Yogyakarta
publishDate 2015
url http://journal.isi.ac.id/index.php/jags/article/view/005
http://journal.isi.ac.id/index.php/jags/article/view/005/pdf
http://journal.isi.ac.id/index.php/jags/article/view/005/pdf_1
contents Facial animation is an important role in bringing the existence of the 3D virtual character. Process of making facial animation take a long time even for professional animator due the complexity of the human face itself. One of the techniques to make facial animation considered effective in terms of speed of production is the using repeatedly facial animation (retargetting). This technique carries the facial motion capture data usage which is then transformed through the transformation of the space-based radial basis function. Generated 3D virtual character can visualizing facial expression corresponding to the expression of a human face by having an average deviation value of 0.0034. Keywords: animation, facial animation, 3D virtual character, facial motion capture, retargeting, radial basis function, game. AbstrakAnimasi wajah memegang peranan penting dalam menghadirkan keberadaan karakter virtual 3 dimensi. Proses pembentukan animasi ekspresi wajah memerlukan waktu yang lama bahkan bagi animator yang handal dikarenakan kompleksitas dari wajah manusia itu sendiri. Salah satu teknik pembentukan animasi wajah yang dianggap efektif dari sisi kecepatan produksi adalah teknik penggunaan ulang animasi wajah (retargetting). Teknik ini mengusung penggunaan data facial motion capture yang kemudian di transformasikan melalui transformasi ruang berbasis radial basis function. Karakter virtual 3 dimensi yang dihasilkan memapu melakukan visualisasi ekspresi wajah yang sesuai dengan ekspresi wajah manusia dengan memiliki nilai rata-rata simpangan 0.0034.Kata kunci: animasi, animasi ekspresi wajah, karakter virtual 3 dimensi, facial motion capture, retargeting, radial basis function, game.
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