PENGEMBANGAN MEDIA FLASH CARD PADA MATERI SISTEM PENCERNAAN MANUSIA BERBASIS MODEL PEMBELAJARAN KOOPERATIF TEAMS GAMES TOURNAMENT (TGT) KELAS V SEKOLAH DASAR
Daftar Isi:
- DEVELOPMENT OF FLASH CARD IN HUMAN DIGESTIVE SYSTEM MATERIAL BASED ON TEAMS GAMES TOURNAMENT FOR 5TH GRADE ELEMENTARY SCHOOL This development aims to produce Flash Card as a learning aid on human digestive system material in the fifth grade of elementary school. The use of Flash Cards based on Teams Games Tournament cooperative learning model. Respondents in this development include material experts, media experts, linguists, fifth grade teachers, fifth grade students at Rawa Bunga elementary school. The method used is a research and development method, with the development model that is Borg and Gall covering 7 steps namely Research and Information Collecting, Planning, Developing Preliminary Forms of Product, Preliminary Field Testing, Main Product Revision, Main Field Testing, and Operational Product Revision. The results of the development showed that the flash card named "SIPENA" was considered very good and could attract students' interest in learning the digestive system. Therefore, teachers and students need to use flash cards aided by the Teams Games Tournament learning model as a media for learning science in order to facilitate optimal student learning processes including aspects of knowledge, attitudes, and skills independently. Keyword : FlashCard, Science, Teams Games Tournament, Human Digestive System PENGEMBANGANN MEDIA FLASH CARD PADA MATERI SISTEM PENCERNAAN MANUSIA BERBASIS MODE PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) KELAS V SEKOLAH DASAR Pengembangan ini bertujuan untuk menghasilkan flash card sebagai media pembelajaran materi sistem pencernaan manusia di kelas V Sekolah Dasar. Penggunaan flash card berbasis model pembelajaran kooperatif Teams Games Tournament. Responden dalam pengembangan ini meliputi ahli materi, ahli media, ahli bahasa, guru kelas V, siswa kelas V di Sekolah Dasar Negeri Rawa Bunga Jakarta Timur. Metode yang digunakan adalah Research and Development, dengan model pengembangan Borg and Gall meliputi 7 langkah yaitu pencarian dan pengumpulan data, perencanaan, mengembangkan bentuk produk awal, uji coba awal, revisi hasil uji coba awal, uji coba lapangan utama, dan revisi hasil uji coba lapangan awal. Hasil pengembangan menunjukkan bahwa flash card yang diberi nama “SIPENA” dinilai sangat baik dan dapat menarik minat siswa dalam belajar sistem pencernaan. Oleh sebab itu, guru dan siswa perlu menggunakan flash card berbantuan model pembelajaran Teams Games Tournament sebagai media pembelajaran Ilmu Pengetahuan Alam agar dapat memfasilitasi proses belajar siswa secara optimal meliputi aspek pengetahuan, sikap, dan keterampilan secara mandiri. Kata Kunci : Flash Card, Ilmu Pengetahuan Alam, Teams Games Tournament, Sistem Pencernaan Manusia