Ramayana In Java A Study Of Visual Art Style Transformation

Main Author: Kusen
Format: Article info application/pdf eJournal
Bahasa: eng
Terbitan: Balai Arkeologi Yogyakarta , 1990
Subjects:
Online Access: https://berkalaarkeologi.kemdikbud.go.id/index.php/berkalaarkeologi/article/view/547
https://berkalaarkeologi.kemdikbud.go.id/index.php/berkalaarkeologi/article/view/547/495
ctrlnum article-547
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Ramayana In Java A Study Of Visual Art Style Transformation</title><creator>Kusen</creator><subject lang="en-US">reliefs</subject><subject lang="en-US">hinduism</subject><subject lang="en-US">java</subject><subject lang="en-US">arts</subject><subject lang="en-US">acculturation</subject><subject lang="en-US">assimilation</subject><subject lang="en-US">culture</subject><subject lang="en-US">relief</subject><subject lang="en-US">temple</subject><subject lang="en-US">visual art</subject><description lang="en-US">A transformation of a story into a visual form is not a simple thing because there are many factors involved in this process. The major thing faced by an artist is how to get a model for the figure being made. From a general point of view there are two basic ways of transforming a story into a visual form. The first one is that the artist creates a figure based on his or her own imagination and interpretation of the character of a hero described in the story. The second one is that the artist just copies a previous form precisely or with modifications.</description><publisher lang="en-US">Balai Arkeologi Yogyakarta</publisher><date>1990-03-28</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://berkalaarkeologi.kemdikbud.go.id/index.php/berkalaarkeologi/article/view/547</identifier><identifier>10.30883/jba.v11i1.547</identifier><source lang="en-US">Berkala Arkeologi; Vol. 11 No. 1 (1990); 1-12</source><source>2548-7132</source><source>0216-1419</source><language>eng</language><relation>https://berkalaarkeologi.kemdikbud.go.id/index.php/berkalaarkeologi/article/view/547/495</relation><rights lang="en-US">Copyright (c) 1990 Berkala Arkeologi</rights><rights lang="en-US">https://creativecommons.org/licenses/by-nc-sa/4.0</rights><recordID>article-547</recordID></dc>
language eng
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
File:application/pdf
File
Journal:eJournal
author Kusen
title Ramayana In Java A Study Of Visual Art Style Transformation
publisher Balai Arkeologi Yogyakarta
publishDate 1990
topic reliefs
hinduism
java
arts
acculturation
assimilation
culture
relief
temple
visual art
url https://berkalaarkeologi.kemdikbud.go.id/index.php/berkalaarkeologi/article/view/547
https://berkalaarkeologi.kemdikbud.go.id/index.php/berkalaarkeologi/article/view/547/495
contents A transformation of a story into a visual form is not a simple thing because there are many factors involved in this process. The major thing faced by an artist is how to get a model for the figure being made. From a general point of view there are two basic ways of transforming a story into a visual form. The first one is that the artist creates a figure based on his or her own imagination and interpretation of the character of a hero described in the story. The second one is that the artist just copies a previous form precisely or with modifications.
id IOS7066.article-547
institution Kementerian Pendidikan dan Kebudayaan
institution_id 304
institution_type library:special
library
library Perpustakaan Kemendikbud
library_id 195
collection Berkala Arkeologi
repository_id 7066
subject_area Archaeology/Arkeologi
city JAKARTA SELATAN
province DKI JAKARTA
repoId IOS7066
first_indexed 2020-03-03T21:02:55Z
last_indexed 2020-03-28T04:51:21Z
recordtype dc
merged_child_boolean 1
_version_ 1759628964862623744
score 17.538404