The truth games in digital age: Indonesia case (foucault`s power and discourse in new media)

Main Authors: Agustin, Sari Monik, Sepang, Nurul Robbi
Format: Thesis NonPeerReviewed Book
Bahasa: ind
Terbitan: Universitas Al Azhar Indonesia , 2010
Subjects:
Online Access: http://eprints.uai.ac.id/1190/1/
http://eprints.uai.ac.id/1190/
http://perpustakaan.uai.ac.id/index.php/cari/detailkoleksi/CBD06BC0-0E0D-4299-B6AE-373728CB8D03
Daftar Isi:
  • The rapid growth of digital era has been spreading to all over the world. Indonesia also follow the trend of the internet. In social networking users, Indonesia`s rank on the top. The audience of television, print and film can discuss mass media content via other communication channels, while audiences of new media communicate to each other without venturing outside the medium through which they experience the content.