A Study on VR Game Interface based on Mobile HMD
Main Authors: | eugene, Han, Yoojin, Lee |
---|---|
Format: | Proceeding PeerReviewed Book Thesis |
Bahasa: | eng |
Terbitan: |
, 2016
|
Subjects: | |
Online Access: |
http://kc.umn.ac.id/3854/1/ADADA_2016_paper_1B-5.pdf http://kc.umn.ac.id/3854/ |
Daftar Isi:
- developed. However, since mobile HMD VR games are at an early stage, an apposite interface and inapposite one mixed, a user cannot feel reliably involved in the game. This study conducted analysis and patternization on the interface of mobile VR FPS game using an absorption graph, targeting “First Person Shooting Game”, which has rather high ratio among mobile HMD VR game and is evaluated as an apposite one for user’s experiencing a virtual space strongly involved. According to the navigation in the VR game, there appeared the following three types: park position, rail move, free move. In this study, the level of absorption in the VR FPS game was observed according to that of each manipulation. As FPS games enters mobile VR environment, it developed to use only HMD devices and smartphone without separate controller, which has made a new trend automate existing manipulation. This study shows two problems of mobile HMD VR FPS game interface. The first is the shrinkage of a player’s role resulted from a function omitted and automated. Second is that minimization of providing information confuses the users. Until mobile VR game establishes itself as a game genre, many problems need to be solved.