Mastermind game pada NTT docomo mobile ( Perancangan Mastermind Game )
Main Author: | Prakasa, Ivan |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2011
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Subjects: | |
Online Access: |
http://kc.umn.ac.id/2762/1/HALAMAN%20AWAL.pdf http://kc.umn.ac.id/2762/2/BAB%20I.pdf http://kc.umn.ac.id/2762/3/BAB%20II.pdf http://kc.umn.ac.id/2762/4/BAB%20III%27.pdf http://kc.umn.ac.id/2762/5/BAB%20IV.pdf http://kc.umn.ac.id/2762/6/DAFTAR%20PUSTAKA.pdf http://kc.umn.ac.id/2762/7/LAMPIRAN.pdf http://kc.umn.ac.id/2762/ |
Daftar Isi:
- NTT Docomo known as Docomo is the predominant mobile phone in Japan. NTT Docomo has joined project with TDU to build “Mastermind” game application for Docomo mobile device. The development begins by creating a flow diagram of the application. Until then continued by making the menu and design the interface of the application. This report will explain how to design mastermind game for NTT Docomo mobile device using “Java” programming language. Design implemented using “iappliTool for DoJa-5.1” emulator and “Netbeans 6.8”. This report shows how to use graphics and canvas to build the board of mastermind game, drawing image and coloring functions.