perancangan properti 3d pada permainan “pa’balle adventure”
Main Author: | Arga, Josef |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2018
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Subjects: | |
Online Access: |
http://kc.umn.ac.id/11825/1/bab%20iv.pdf http://kc.umn.ac.id/11825/1/bab%20v.pdf http://kc.umn.ac.id/11825/2/daftar%20pustaka.pdf http://kc.umn.ac.id/11825/2/halaman%20awal.pdf http://kc.umn.ac.id/11825/3/lampiran.pdf http://kc.umn.ac.id/11825/4/bab%20i.pdf http://kc.umn.ac.id/11825/5/bab%20iii.pdf http://kc.umn.ac.id/11825/5/bab%20ii.pdf http://kc.umn.ac.id/11825/ |
Daftar Isi:
- Digital game is an effective media for learning. One of many elements of game is property and environment that act as the media to visualize the narration and objectives within the game.These elements were used to deliver the message about the uniques of the Pa’Balle ensamble. For this, the data that used as the basis for designing were obtain through quisoner, literature study, and study of existing games. With this data 3 levels of design in the game of Pa’Balle Adventure were created.