PENINGKATAN KRETIVITAS, MOTIVASI, DAN PRESTASI BELAJAR IPS MENGGUNAKAN MODEL PEMBEAJARAN TEAM GAMES TOURNAMENT

Main Authors: Semini, UPY, Salamah, UPY
Format: Proceeding PeerReviewed Book
Bahasa: ind
Terbitan: , 2015
Subjects:
Online Access: http://repository.upy.ac.id/344/1/FK25_Semini%20FIX%20156-162.pdf
http://repository.upy.ac.id/344/
Daftar Isi:
  • The aim of this research is to improve creativity, motivation, and social sciences students achievement in the fourth grade students of SDN Tunggorono in academic year 2015/2016 using model of learning Team Games Tournament. The research subjects were 22 fourth grade students of SDN Tunggorono. The research prosedur starting from planning, observation, and reflektion. This research consist of two cycles. The data collection technique are using observation, test, interview, and documentation. The data of creativity, motivation assessed from observation sheet and observed during the learning process. Data analysis technique using percentage (quantitative) and qualitative description. The susses indicator if 75% of student have showing their creativity, very good motivation, and interpretation. The result showed the creativity of pre test cycle to 40% less than I cycle increased to 72,13% and II cycle to 78,43%. The learning motivation has increased from pre cycle the average percentage of 50% in the first cycle increased to 73,38% and in II cycle to 78,88%. Learning achievement of social science also increased, from pre cycle of in students (63,64%) has not completed study, students (36,36) has completed study. KKM to set for social science in I cycle 50% (II student) has completed study and in II cycle 81,82 (18 students) has completed study. The research have success in II cycle.