Studi Penciptaan Game Komputer Pembelajaran Perbendaharaan Kata Budaya

Main Author: Rachman, Anung
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: Institut Seni Indoensia Surakarta , 2016
Online Access: https://jurnal.isi-ska.ac.id/index.php/brikolase/article/view/285
https://jurnal.isi-ska.ac.id/index.php/brikolase/article/view/285/287
Daftar Isi:
  • Mastery of multimedia applications, content, and aesthetics is an integral Trichotomy in the design of inter-active learning games. All three must function in proportion if a developer of multimedia applications to achieve optimal results in education. In this study the learning game was created by local cultural vocabulary. The work is the result of a combination of educational content of local culture and aesthetics of multimedia.The work of "game culture" not only offers information about culture, but further, this work aims to provide learning using a humanistic ap-proach. Lessons are presented in the form of multimedia games and animations intended to be a beauty to the learner to display the difference to the lesson as usual. Key words: games, animation, local culture