Studi Penciptaan Game Komputer Pembelajaran Perbendaharaan Kata Budaya
Main Author: | Rachman, Anung |
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Format: | Article info application/pdf Journal |
Bahasa: | eng |
Terbitan: |
Institut Seni Indoensia Surakarta
, 2016
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Online Access: |
https://jurnal.isi-ska.ac.id/index.php/brikolase/article/view/285 https://jurnal.isi-ska.ac.id/index.php/brikolase/article/view/285/287 |
Daftar Isi:
- Mastery of multimedia applications, content, and aesthetics is an integral Trichotomy in the design of inter-active learning games. All three must function in proportion if a developer of multimedia applications to achieve optimal results in education. In this study the learning game was created by local cultural vocabulary. The work is the result of a combination of educational content of local culture and aesthetics of multimedia.The work of "game culture" not only offers information about culture, but further, this work aims to provide learning using a humanistic ap-proach. Lessons are presented in the form of multimedia games and animations intended to be a beauty to the learner to display the difference to the lesson as usual. Key words: games, animation, local culture