Aplikasi permainan congklak dengan menggunakan algoritma minimax & alphabeta pruning = Congklak game application using minimax and alphabeta pruning algorithm
Internet
http://repository.uph.edu/418/1/08220080027_Title.pdfhttp://repository.uph.edu/418/2/08220080027_Abstract.pdf
http://repository.uph.edu/418/3/08220080027_ToC.pdf
http://repository.uph.edu/418/4/08220080027_Chapter1.pdf
http://repository.uph.edu/418/5/08220080027_Chapter2.pdf
http://repository.uph.edu/418/6/08220080027_Chapter3.pdf
http://repository.uph.edu/418/7/08220080027_Chapter4.pdf
http://repository.uph.edu/418/8/08220080027_Chapter5.pdf
http://repository.uph.edu/418/9/08220080027_Bibliography.pdf
http://repository.uph.edu/418/10/08220080027_Appendices.pdf
http://repository.uph.edu/418/11/08220080027_Publication%20Agreement.pdf
http://repository.uph.edu/418/
Lokasi
Koleksi | Repository UPH |
---|---|
Gedung | The Johannes Oentoro Library |
Institusi | Universitas Pelita Harapan |
Kota | KOTA TANGERANG |
Provinsi | BANTEN |
Kontak | Butuh informasi lebih lanjut? Hubungi pustakawan institusi ini. |