Student’s deductive reasoning; Playing detective role in an online game

Main Author: Mu'alimin, Mu'alimin
Format: Journal PeerReviewed Book ArchiveItem
Bahasa: eng
Terbitan: Blue Eyes Intelligence Engineering & Sciences Publication , 2019
Subjects:
Online Access: http://digilib.iain-jember.ac.id/586/1/jurnal%20inter%20ku%201%20ijitee%202019.pdf
http://digilib.iain-jember.ac.id/586/
https://scholar.google.co.id/citations?user=p32qx7AAAAAJ&hl=id
Daftar Isi:
  • Students of the Elementary Teacher Training Department (PGSD) cannot distinguish deductive and inductive arrangements in a paragraph or a single story. As is known, in Indonesia, in conducting tests, there are several questions related to deductive reasoning. The response or perception of students after being a detective in online games for deductive reasoning also needs to be known. The data in this research were analyzed using the Kendall W. test method, which is included in the non-parametric statistical test to find a perception match. The research results show the S-result of 262 and W results of 0.727. With p 0.95 and n as many as 6 in the table of quantiles of Kendall's test statistics, it can be seen that the value of s table is 7.The provisions of h0 are rejected if S-count> S-table 262> 7, there is a perception match. Perception to be a detective for deductive reasoning is divided into 5 judgments, which are systematic approaches, general logic approaches that are devoted to radical logic approaches, and moderate logic approaches, and progressive approaches.