Gambaran Konsep Diri Pemain Online sel Jenis Massively Multiplayer Online Role Playing Game (MMORPG)

Main Author: Ricky, Fabianus
Format: Thesis NonPeerReviewed Book
Bahasa: eng
Terbitan: , 2009
Subjects:
Online Access: http://repository.untar.ac.id/10133/1/KatapengantarDKK.pdf
http://repository.untar.ac.id/10133/
Daftar Isi:
  • MMORPG (Massively Multiplayer Online Role Playing Game) is a online game genre which popular throughout the world. MMORPG popularity enjoyed by the individuals who enter the young adult. In MMORPG players can choose and set up a fictional character in accordance with himself or herself. According to theory presented by Fitts, self-concept is assessment of the individual against himself or herself, which can affect his or her behavior in interacting with other people. The objective of this research is to get a description of the self-concept 0n MMORPG’s online game player. The instrument of this research is questionaire given to 403 online game players with the age range 20-40 years. The data has been collected is processed by using SPSS (Statistical Program for Social Science) 17.0 software. The Result is dimensions of internal and external dimensions of the self-concept MMORPG’s online game player tend to be high.