Gambaran Konsep Diri Pemain Online sel Jenis Massively Multiplayer Online Role Playing Game (MMORPG)
Main Author: | Ricky, Fabianus |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2009
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Subjects: | |
Online Access: |
http://repository.untar.ac.id/10133/1/KatapengantarDKK.pdf http://repository.untar.ac.id/10133/ |
Daftar Isi:
- MMORPG (Massively Multiplayer Online Role Playing Game) is a online game genre which popular throughout the world. MMORPG popularity enjoyed by the individuals who enter the young adult. In MMORPG players can choose and set up a fictional character in accordance with himself or herself. According to theory presented by Fitts, self-concept is assessment of the individual against himself or herself, which can affect his or her behavior in interacting with other people. The objective of this research is to get a description of the self-concept 0n MMORPG’s online game player. The instrument of this research is questionaire given to 403 online game players with the age range 20-40 years. The data has been collected is processed by using SPSS (Statistical Program for Social Science) 17.0 software. The Result is dimensions of internal and external dimensions of the self-concept MMORPG’s online game player tend to be high.