THE EFFECT OF USING GUESSING GAME IN TEACHING VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE STUDENTS OF SMPN 7 MATARAM IN ACADEMIC YEAR 2016/2017

Main Author: Rahayu, Baiq Aprilia
Format: Thesis NonPeerReviewed Book
Bahasa: eng
Terbitan: , 2017
Subjects:
Online Access: http://eprints.unram.ac.id/191/1/Skripsi_BAIQ%20APRILIA%20RAHAYU_E1D%20012%20006.pdf
http://eprints.unram.ac.id/191/
ctrlnum 191
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://eprints.unram.ac.id/191/</relation><title>THE EFFECT OF USING GUESSING GAME IN TEACHING &#xD; VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE &#xD; STUDENTS OF &#xD; SMPN 7 MATARAM IN ACADEMIC YEAR 2016/2017</title><creator>Rahayu, Baiq Aprilia</creator><subject>L Education (General)</subject><description>The aim of this study was to find out the effect of using guessing game in teaching &#xD; vocabulary. This research was conducted at SMPN 7 Mataram located on Jl. &#xD; Bungkarno, Pagutan, Mataram. This study used a purposive sampling to choose the &#xD; sample of the study. There were two classes taken as control and treatment class. The &#xD; 83&#xD; class was taken as the control group, while the 82&#xD; class as the experimental class. 83&#xD; &#xD; class consists of 45 students while the 82&#xD; class consists of 46 students. There were &#xD; three procedures of data collection; pre-test, treatment, and post-test. Pre-test was &#xD; given in both experimental and control groups to know students&#x2019; current knowledge &#xD; of vocabulary mastery. The average scores of pre-test were 49.61 for experimental &#xD; group and 49.07 for the control group. The next section was treatment, in which the &#xD; experimental group was treated by using guessing game technique while the control &#xD; group was taught by using crossword puzzle. The last step was post-test conducted in &#xD; both groups to identify is guessing game effective to be used in teaching vocabulary &#xD; with the result of average scores of post-test 76.02 for experimental group and 65.78 &#xD; for control group. Futhermore, the data were analyzed by using t-test formulation for &#xD; the numerical data and identification. Research result showed that the t-test score is &#xD; 2.76 which is higher than the value of t-table in the degree of freedom 75 and at the &#xD; confidence level 0.05 is 1.992, moreover at the confidence level 0.1 is 2.642. It also &#xD; indicates that the Alternative Hypotheses (Ha): &#x201C;Guessing Game is effective in &#xD; teaching vocabulary at the 8th grade students of SMPN 7 Mataram.&#x201D; is accepted. &#xD; While, the Null Hypotheses (H0): &#x201C;Guessing Game is not effective in teaching &#xD; vocabulary at the 8th grade students of SMPN 7 Mataram.&#x201D; is rejected.</description><date>2017</date><type>Thesis:Thesis</type><type>PeerReview:NonPeerReviewed</type><type>Book:Book</type><language>eng</language><identifier>http://eprints.unram.ac.id/191/1/Skripsi_BAIQ%20APRILIA%20RAHAYU_E1D%20012%20006.pdf</identifier><identifier> Rahayu, Baiq Aprilia (2017) THE EFFECT OF USING GUESSING GAME IN TEACHING VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE STUDENTS OF SMPN 7 MATARAM IN ACADEMIC YEAR 2016/2017. S1 thesis, Universitas Mataram. </identifier><recordID>191</recordID></dc>
language eng
format Thesis:Thesis
Thesis
PeerReview:NonPeerReviewed
PeerReview
Book:Book
Book
author Rahayu, Baiq Aprilia
title THE EFFECT OF USING GUESSING GAME IN TEACHING VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE STUDENTS OF SMPN 7 MATARAM IN ACADEMIC YEAR 2016/2017
publishDate 2017
topic L Education (General)
url http://eprints.unram.ac.id/191/1/Skripsi_BAIQ%20APRILIA%20RAHAYU_E1D%20012%20006.pdf
http://eprints.unram.ac.id/191/
contents The aim of this study was to find out the effect of using guessing game in teaching vocabulary. This research was conducted at SMPN 7 Mataram located on Jl. Bungkarno, Pagutan, Mataram. This study used a purposive sampling to choose the sample of the study. There were two classes taken as control and treatment class. The 83 class was taken as the control group, while the 82 class as the experimental class. 83 class consists of 45 students while the 82 class consists of 46 students. There were three procedures of data collection; pre-test, treatment, and post-test. Pre-test was given in both experimental and control groups to know students’ current knowledge of vocabulary mastery. The average scores of pre-test were 49.61 for experimental group and 49.07 for the control group. The next section was treatment, in which the experimental group was treated by using guessing game technique while the control group was taught by using crossword puzzle. The last step was post-test conducted in both groups to identify is guessing game effective to be used in teaching vocabulary with the result of average scores of post-test 76.02 for experimental group and 65.78 for control group. Futhermore, the data were analyzed by using t-test formulation for the numerical data and identification. Research result showed that the t-test score is 2.76 which is higher than the value of t-table in the degree of freedom 75 and at the confidence level 0.05 is 1.992, moreover at the confidence level 0.1 is 2.642. It also indicates that the Alternative Hypotheses (Ha): “Guessing Game is effective in teaching vocabulary at the 8th grade students of SMPN 7 Mataram.” is accepted. While, the Null Hypotheses (H0): “Guessing Game is not effective in teaching vocabulary at the 8th grade students of SMPN 7 Mataram.” is rejected.
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institution Universitas Mataram
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subject_area Law/Ilmu Hukum
Scientist/Ahli Sains, Ilmuwan
Agriculture/Industri Pertanian
Economic Institutions/Institusi Ekonomi
city KOTA MATARAM
province NUSA TENGGARA BARAT
repoId IOS5428
first_indexed 2018-03-30T03:15:21Z
last_indexed 2018-03-30T03:15:21Z
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