THE USE OF “WHAT’S MISSING?” GAME IN TEACHING VOCABULARY: An Experimental Study at Grade 8th Student of SMPN 1 Lopok, Sumbawa in Academic Year 2016/2017
Main Author: | MILYAN, NUANSA |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2017
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Subjects: | |
Online Access: |
http://eprints.unram.ac.id/107/1/NUANSA%20MILYAN%20THESIS.pdf http://eprints.unram.ac.id/107/ |
ctrlnum |
107 |
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fullrecord |
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<dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://eprints.unram.ac.id/107/</relation><title>THE USE OF “WHAT’S MISSING?” GAME IN TEACHING 
VOCABULARY: An Experimental Study at Grade 8th
Student of SMPN 1 
Lopok, Sumbawa in Academic Year 2016/2017</title><creator>MILYAN, NUANSA</creator><subject>L Education (General)</subject><description>This research investigated the use of “What‟s Missing?” game in 
teaching vocabulary in junior high school level. It is aimed at identifying whether
the game give significant effect to improve students‟ vocabulary mastery. It was 
conducted by applying experimental research design. The population of this study
was the second grade students of SMPN 1 Lopok in academic year 2016/ 2017, 
consisting of 5 classes and two of them were used as sample for collecting the 
data. They were class VII.3 as experimental group and class VIII.4 as control 
group. Each classconsisted of 25 students, they were treated by different material,
control group treated by using conventional way due to the handbook in used such
as grammar-translation method and the experimental group was treated by using 
“What‟s Missing Game?”, they had been treated for 3 times and it was 80 minutes
in each meeting. The data were collected from the students‟ pre-test and post-test
score. Then the data were analyzed by using t-test. From the analysis, it was found
that pre-test mean score of experimental group was 47.56 and of control group 
was 47.08. Meanwhile their post-test mean score were 60.92 and 52.28 
alternately. The result of t-test was 2.42 while value of t-table was 2.01 at 
confidence level .05 (95%). This showed that the value of t-test is higher than t-
table (2.42 > 2.01). It means that H0 is rejected and Ha is failed to be rejected. It 
can be concluded that using “What‟s Missing?” game gave contribution and 
effective to increase student‟s vocabulary mastery.</description><date>2017</date><type>Thesis:Thesis</type><type>PeerReview:NonPeerReviewed</type><type>Book:Book</type><language>eng</language><identifier>http://eprints.unram.ac.id/107/1/NUANSA%20MILYAN%20THESIS.pdf</identifier><identifier> MILYAN, NUANSA (2017) THE USE OF “WHAT’S MISSING?” GAME IN TEACHING VOCABULARY: An Experimental Study at Grade 8th Student of SMPN 1 Lopok, Sumbawa in Academic Year 2016/2017. S1 thesis, Universitas Mataram. </identifier><recordID>107</recordID></dc>
|
language |
eng |
format |
Thesis:Thesis Thesis PeerReview:NonPeerReviewed PeerReview Book:Book Book |
author |
MILYAN, NUANSA |
title |
THE USE OF “WHAT’S MISSING?” GAME IN TEACHING
VOCABULARY: An Experimental Study at Grade 8th
Student of SMPN 1
Lopok, Sumbawa in Academic Year 2016/2017 |
publishDate |
2017 |
topic |
L Education (General) |
url |
http://eprints.unram.ac.id/107/1/NUANSA%20MILYAN%20THESIS.pdf http://eprints.unram.ac.id/107/ |
contents |
This research investigated the use of “What‟s Missing?” game in
teaching vocabulary in junior high school level. It is aimed at identifying whether
the game give significant effect to improve students‟ vocabulary mastery. It was
conducted by applying experimental research design. The population of this study
was the second grade students of SMPN 1 Lopok in academic year 2016/ 2017,
consisting of 5 classes and two of them were used as sample for collecting the
data. They were class VII.3 as experimental group and class VIII.4 as control
group. Each classconsisted of 25 students, they were treated by different material,
control group treated by using conventional way due to the handbook in used such
as grammar-translation method and the experimental group was treated by using
“What‟s Missing Game?”, they had been treated for 3 times and it was 80 minutes
in each meeting. The data were collected from the students‟ pre-test and post-test
score. Then the data were analyzed by using t-test. From the analysis, it was found
that pre-test mean score of experimental group was 47.56 and of control group
was 47.08. Meanwhile their post-test mean score were 60.92 and 52.28
alternately. The result of t-test was 2.42 while value of t-table was 2.01 at
confidence level .05 (95%). This showed that the value of t-test is higher than t-
table (2.42 > 2.01). It means that H0 is rejected and Ha is failed to be rejected. It
can be concluded that using “What‟s Missing?” game gave contribution and
effective to increase student‟s vocabulary mastery. |
id |
IOS5428.107 |
institution |
Universitas Mataram |
institution_id |
133 |
institution_type |
library:university library |
library |
Perpustakaan Universitas Mataram |
library_id |
541 |
collection |
Institutional Repository |
repository_id |
5428 |
subject_area |
Law/Ilmu Hukum Scientist/Ahli Sains, Ilmuwan Agriculture/Industri Pertanian Economic Institutions/Institusi Ekonomi |
city |
KOTA MATARAM |
province |
NUSA TENGGARA BARAT |
repoId |
IOS5428 |
first_indexed |
2018-03-30T03:15:19Z |
last_indexed |
2018-03-30T03:15:19Z |
recordtype |
dc |
_version_ |
1686351077111234560 |
score |
17.538404 |