Belajardisini The E-learning Framework Based on Gamification Concept

Main Authors: Pramukantoro, Eko Sakti, Yahya, Widhi
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: Faculty of Computer Science (FILKOM) Brawijaya University , 2016
Online Access: http://jitecs.ub.ac.id/index.php/jitecs/article/view/6
http://jitecs.ub.ac.id/index.php/jitecs/article/view/6/4
ctrlnum article-6
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Belajardisini : The E-learning Framework Based on Gamification Concept</title><creator>Pramukantoro, Eko Sakti</creator><creator>Yahya, Widhi</creator><description lang="en-US">Abstract. The lack of motivation and student engagement in the learning process are the Challenges in education today. E-learning is one of the methods used to resolve these issues.The E-learning, the digital based learning media, enable students to study every where and every time. Basically the e-learning is only used for repository of teaching materials and for evaluation. This kind of e-learning cannot motivate&#xA0; the learning process. The development of e-learning must be done in order to increase the motivation to learn. The proposed solution extends the e-learning application with the Gamification approach. Gamification is adopted mechanism of the game in non game context. Typically, gamification is used in the business world. The Leaderboard, Challenges, and reward are components that are used to stimulate products sales by marketing. The reward will be given to the top rank salesman on the Leaderboard. This interesting concept can be applied to e-learning to stimulate the learning motivation</description><publisher lang="en-US">Faculty of Computer Science (FILKOM) Brawijaya University</publisher><contributor lang="en-US"/><date>2016-04-14</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>http://jitecs.ub.ac.id/index.php/jitecs/article/view/6</identifier><identifier>10.25126/jitecs.2016116</identifier><source lang="en-US">Journal of Information Technology and Computer Science; Vol 1, No 1: June 2016; 38-43</source><source>2540-9824</source><source>2540-9433</source><source>10.25126/jitecs.201611</source><language>eng</language><relation>http://jitecs.ub.ac.id/index.php/jitecs/article/view/6/4</relation><rights lang="en-US">Copyright (c) 2016 Journal of Information Technology and Computer Science</rights><recordID>article-6</recordID></dc>
language eng
format Journal:Article
Journal
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Journal:Journal
author Pramukantoro, Eko Sakti
Yahya, Widhi
title Belajardisini : The E-learning Framework Based on Gamification Concept
title_sub The E-learning Framework Based on Gamification Concept
publisher Faculty of Computer Science (FILKOM) Brawijaya University
publishDate 2016
url http://jitecs.ub.ac.id/index.php/jitecs/article/view/6
http://jitecs.ub.ac.id/index.php/jitecs/article/view/6/4
contents Abstract. The lack of motivation and student engagement in the learning process are the Challenges in education today. E-learning is one of the methods used to resolve these issues.The E-learning, the digital based learning media, enable students to study every where and every time. Basically the e-learning is only used for repository of teaching materials and for evaluation. This kind of e-learning cannot motivate the learning process. The development of e-learning must be done in order to increase the motivation to learn. The proposed solution extends the e-learning application with the Gamification approach. Gamification is adopted mechanism of the game in non game context. Typically, gamification is used in the business world. The Leaderboard, Challenges, and reward are components that are used to stimulate products sales by marketing. The reward will be given to the top rank salesman on the Leaderboard. This interesting concept can be applied to e-learning to stimulate the learning motivation
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collection Journal of Information Technology and Computer Science (JITeCS)
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subject_area Computer Science
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Computer Engiineering
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province JAWA TIMUR
repoId IOS5163
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