RANCANG BANGUN GAME ANDROID TANGRAM PUZZLE UNTUK SARANA PENGENALAN PARIWISATA DI PROVINSI LAMPUNG

Main Author: SHANNY NOVITRI, 1315031090
Format: Bachelors NonPeerReviewed Book Report
Terbitan: FAKULTAS TEKNIK , 2020
Subjects:
Online Access: http://digilib.unila.ac.id/62985/1/ABSTRAK.pdf
http://digilib.unila.ac.id/62985/2/SKRIPSI%20TANPA%20BAB%20PEMBAHASAN.pdf
http://digilib.unila.ac.id/62985/3/SKRIPSI%20FULL.pdf
http://digilib.unila.ac.id/62985/
Daftar Isi:
  • Tempat wisata di Provinsi Lampung belum sepenuhnya dikenal oleh masyarakat luas. Masih banyak potensi wisata yang bisa dikenalkan karena keindahannya. Salah satu cara agar pertumbuhan wisatawan lebih meningkat maka dilakukan dengan mengenalkan pariwisata Provinsi Lampung melalui cara yang menarik. Aplikasi game dipilih agar dapat mengenalkan pariwisata Lampung dengan lebih menyenangkan dan menarik. Teknologi mobile smartphone dengan sistem operasi android banyak dipilih masyarakat karena mudah dioperasikan dan mudah digunakan kapan saja dan dimana saja. Tangram puzzle bernama “TANGPUPALAM” yang dipilih berupa potongan gambar acak berbentuk tidak beraturan yang nantinya akan disusun agar membentuk gambar yang diinginkan. Metode Penelitian yang digunakan adalah metode Game Development Life Cycle yang terdapat tahapan inisiasi, pre-produksi, produksi, testing, rilis. Dalam permainan terdapat tiga level game, yaitu mudah, sedang dan sulit. Level game dibedakan berdasarkan jumlah potongan puzzle. Pada level mudah terdapat 5 potongan puzzle, pada level sedang terdapat 7 potongan puzzle, dan pada level sulit terdapat 9 potongan puzzle. Pemain dapat memilih stage permainan untuk dimainkan tanpa melewati setiap stage. Saat pengujian fitur aplikasi dari 10 kali pengujian game dapat berjalan dengan baik. User Acceptance Test dari 15 responden mendapatkan hasil rata-rata 80% keatas yaitu sangat baik. Kata kunci: Pariwisata Lampung, tangram puzzle, Game Development Life Cycle ABSTRACT Many tourist spots in Lampung Province have not been fully known by the wider community yet. There are still a lot of places with potential to be introduced for its beauty. One way to increase tourists’ growth is by introducing tourism in an interesting way. Game App was chosen so it can introduce Lampung tourism with more fun and interesting way. Mobile smartphone technology with Android operating system has been chosen by the public because it is easy to operate and can be used anytime and anywhere. Tangram puzzle called "TANGPUPALAM" which is the chosen game, is randomly shaped pieces of images that should be arranged to form the desired picture. The research method used is the Game Development Life Cycle method which consists of initiation, pre-production, production, testing, and release stages. The game has 3 different levels: easy, medium, and hard. The game levels are differentiated based on the number of puzzle pieces. At the easy level, there are 5 pieces of puzzle, the medium level consists of 7 pieces of puzzle, while at the hard level there are 9 pieces of puzzle. The player can directly choose any desired level to play without completing the previous level. During 10 game tests, the game’s feature can run well. User Acceptance Test from 15 respondents got an average of 80% and above, which is very good. Keywords: Lampung Tourism, puzzle tangram, Game Development Life Cycle