Daftar Isi:
  • The purpose of Flash-based interactive media development is to develop flash-based interactive learning media on a valid, effective, and practical number of operating materials. This Media is said to be valid if the percentage of validity of the validation results indicates if the instrument is valid according to the scale of the percentage. Validation is performed by two validators, lecturers and teachers. The result of the media validation is 86%, the validation result of the student response poll is 81%, and the problem sheet validation result is 73%. Media validation results correspond to the percentage scale so that the media, the student Response poll sheet, and the question sheet are said to be valid. This Media is said to be effective if the calculation result of the research using gain formula goes into one of the increasing classification. Improved understanding of concepts focused on remidial students. The results of the analysis of Pretests and Posttest were analyzed by Shapiro-Wilk test. Once the data is obtained by normal distribution, data is analyzed by paired T test and the conclusion that "there is an increase in the concept of students before and after applying flash-based interactive learning media" with calculated Its interpretation uses the normalised N-Gain and gets "moderate" interprettase. This medium is said to be practical if the calculation results of student response percentage is greater than or equal to 70%. The result of the student response poll shows each point of the poll statement having a percentage greater than or equal to 70% so it is stated practically. From the above results, it was concluded that the flash-based learning medium on the operating material is valid, practical, and effective.