Perancangan Sistem Informasi Event Organizer Berbasis Aplikasi Mobile Dengan Menggunakan Metode Prototype
Main Authors: | Aprillio, Dian JoisTiara, , |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2019
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Subjects: | |
Online Access: |
http://eprints.umm.ac.id/54774/48/Pendahuluan.pdf http://eprints.umm.ac.id/54774/2/BAB%20I.pdf http://eprints.umm.ac.id/54774/3/BAB%20II.pdf http://eprints.umm.ac.id/54774/4/BAB%20III.pdf http://eprints.umm.ac.id/54774/5/BAB%20IV.pdf http://eprints.umm.ac.id/54774/6/BAB%20V.pdf http://eprints.umm.ac.id/54774/9/POSTER.pdf http://eprints.umm.ac.id/54774/47/LAMPIRAN.pdf http://eprints.umm.ac.id/54774/ |
Daftar Isi:
- Information Technology moves rapidly in this globalization era. This can be proven that smartphone users continue to grow along with the changing times. But the negative impact on the lack of a person's talent, because only busy interacting with smartphones. These obstacles can cause a loss of talent from someone. After researchers conducted interviews with adolescents, they proved that they did not know where to train their talents. The problem can be concluded the need to make a mobile application to accommodate people who have talent and people who create events to be brought together in one application. This research builds a prototype design of a mobile interface using the prototype method, this method involves the user from the initial stages of design, implementation to evaluation in order to produce a maximum user interface and functionality and has a good usability value. After the design was carried out, the interface design was assessed using the User Experience Questionnaire, by distributing questionnaires to 30 participants, so that the prototype interface design produced excellent values in terms of attractiveness, perspicuity, efficiency, dependability, stimulation and novelty. This proves that by involving users in the design process will produce a product that meets user needs and has a good user experience.