KEMATANGAN EMOSI PADA REMAJA PENGGUNA MOBILE GAME ONLINE

Main Author: Hasyim, M Akbar
Format: Thesis NonPeerReviewed Book
Bahasa: eng
Terbitan: , 2019
Subjects:
Online Access: http://eprints.umm.ac.id/52507/1/Skripsi.pdf
http://eprints.umm.ac.id/52507/
Daftar Isi:
  • The development of increasingly advanced technology now affects the process of human growth and development both physically, cognitively and socioemotion. Changes in technological developments will affect the way people socialize, communicate, interact of each other and so on. One of the impact of technological interference is emotional maturity, especially in adolescents who are in transition to self-formation. The goal of this research is to know the description of emotional maturity in teenagers online mobile game users. This research method uses descriptive quantitative research with accidental sampling data collection techniques and the number of subjects is 258 adolescents with an age range of 15- 20 years. Research instruments are emotional maturity scale. The results of the study showed that more online mobile game users had lower emotional maturity with a percentage of 55.4% and the highest was 44.6%). Other findings show that there are no significant differences in emotional maturity between adolescent female and male online mobile game users. Besides that the subject has at least one game on a smartphone with a minimum duration of playing 1 hour per day.