Daftar Isi:
  • Interactive e-games are interesting, fun, and stimulating learning media for students by constructing knowledge through learning experiences. This research aims to develop and produce a product in the form of an interactive e-game based on Adobe Flash which is valid, feasible and interesting as a learning medium based on the value of the material expert questionnaire, media expert, and student response questionnaire. The research activities carried out by researchers are using the model ADDIE development. The results showed that 1) the development of adobe flash-based interactive e-game learning media showed very valid criteria, this can be seen from the percentage generated 90% material expert validation and 80% media expert while 2) the feasibility level of 93.94% of the results student responses to the use of e-games. The use of e-game media during the learning process makes students more interested and enjoyable so that learning objectives are maximally reached. Based on these results it can be concluded that the adobe flash-based interactive e-game can be used as a support medium for fifth grade students' learning media.