IMPLEMENTASI UTILITY AI UNTUK PEMBUATAN FITUR AUTO-BATTLE PADA GAME DUDE KNIGHT
Main Author: | Hakim, Syauqi Hidayatul |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2019
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Subjects: | |
Online Access: |
http://eprints.umm.ac.id/45699/1/PENDAHULUAN.pdf http://eprints.umm.ac.id/45699/3/BAB%20I.pdf http://eprints.umm.ac.id/45699/3/BAB%20II.pdf http://eprints.umm.ac.id/45699/2/BAB%20III.pdf http://eprints.umm.ac.id/45699/4/BAB%20IV.pdf http://eprints.umm.ac.id/45699/5/BAB%20V.pdf http://eprints.umm.ac.id/45699/ |
Daftar Isi:
- Grinding is a repetitive activity to increase character’s power (level) in games especially in RPG genre. With this kind of system, the next content of the game will be harder to reach by players that wanted to finish the game but they don’t have much time to play. Auto-battle feature came to solve that problem. Players could do something else while their games grinding using auto-battle. This feature should be equipped with an artificial intelligence (AI) that can finish a battle properly. That is even more so for turn-based strategy games like Dude Knight. Although the game engine used to develop Dude Knight has built-in auto-battle, there are still some drawbacks. This research proposes a better auto-battle using Utility AI. Creating an AI with more stable win and faster win is what will be focused on. Both AI will be tested and t-test will be done before comparing the data. The results are Utility AI have higher win rate than original AI. Utility AI also win the battles faster.