Daftar Isi:
  • Bacground in this research based on the observation of researcher at SMP Muhammadiyah 8 Batu. Classroom learning uses package books and lecture methods, passive students in learning. An interactive learning media is needed that stimulates the learner to be active. Lectora Inspire is an interactive medium that can be used in learning mathematics. The purpose of this research is to develop learning media using Lectora Inspire on circle material and analyze the response students to the media. This research is a type of research and development. Model used is 4-D. Its development starts from defining phase, designing, developing, and spreading phase. The instrument used is a validation quistionnaire and a quistionnaire respons of students. Learning medium is declared eligible to be used based on the validity results obtained from media validators and materials. While the response of students to this media is very goog based on the porsentase score used. Suggenstions for other researchers that add game and can be operated on Android.