PENGEMBANGAN MEDIA PUZZLE JAWA PADA MATA PELAJARAN BAHASA JAWA MATERI AKSARA JAWA KELAS III SDN LOWOKWARU III MALANG
Main Author: | Moh.Arief, Moh.Arief |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2018
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Subjects: | |
Online Access: |
http://eprints.umm.ac.id/38852/1/PENDAHULUAN.pdf http://eprints.umm.ac.id/38852/2/BAB%20I.pdf http://eprints.umm.ac.id/38852/3/BAB%20II.pdf http://eprints.umm.ac.id/38852/4/BAB%20III.pdf http://eprints.umm.ac.id/38852/5/BAB%20IV.pdf http://eprints.umm.ac.id/38852/6/BAB%20V.pdf http://eprints.umm.ac.id/38852/7/LAMPIRAN.pdf http://eprints.umm.ac.id/38852/ |
Daftar Isi:
- Javanese script is one of the learning materials in the Javanese language which is considered as a subject that is difficult to learn by learners. The lack of interest and enthusiasm of learners in learning the Java language with Javanese script material makes students face difficulties and obstacles in understanding the learning of Javanese script. It is experienced by the students who are in class IIIa and IIIc SDN Lowokwaru III Malang. They memorized in pronouncing Javanese script from script ha to nga but difficulties in remembering the form of characters let alone be made into a word. This study aimed to describe the feasibility of Java Puzzle learning media on the subjects of Javanese script materials in class III of Primary School. The research and development model used was Borg and Gall model. There are 10 stages of research and development procedures, but in the implementation, the researcher only used 7 stages, namely: potential problem, data collection, product design, design validation, design revision, product testing, product revision. The data sources were students of class IIIa and IIIc in SDN Lowokwaru III malang academic year 2017/2018. The data collection was using observation, interview, expert validation questionnaire, questionnaire response of learners in using media. The analysis used were qualitative and quantitative data analysis. The results of research and development showed that the use of Java Puzzle learning media is worth to use in the Java language learning in Java script material. It is proved by the validation results of some experts with values above 90% after the revision and the researchers implement in class IIIa and IIIc responders to media become more active and innovative in learning than before used the learning media. It was also proven by the results of questionnaire responses learners of class IIIa and IIIc average shows percentage above 90%.