PENGEMBANGAN BAHAN AJAR INTERAKTIF FLIPBOOK MAKER TEMA 3 MAKANAN SEHAT SUBTEMA 1 BAGAIMANA TUBUH MENGOLAH MAKANAN PEMBELAJARAN 2 KELAS 5 SD
Main Author: | Rahmawati, Febikana |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2018
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Subjects: | |
Online Access: |
http://eprints.umm.ac.id/38079/1/PENDAHULUAN.pdf http://eprints.umm.ac.id/38079/2/BAB%20I.pdf http://eprints.umm.ac.id/38079/3/BAB%20II.pdf http://eprints.umm.ac.id/38079/4/BAB%20III.pdf http://eprints.umm.ac.id/38079/5/BAB%20IV.pdf http://eprints.umm.ac.id/38079/6/BAB%20V.pdf http://eprints.umm.ac.id/38079/7/LAMPIRAN.pdf http://eprints.umm.ac.id/38079/ |
Daftar Isi:
- Thematic learning is a learning that makes the theme as a hook some subjects, which has implications on the components of educational interaction system one of them are teaching materials. This study aims to develop interactive teaching materials Flipbook Maker that can facilitate students for understanding the concept of lesson 2 that basically concrete operational stage on student of fifth class of SDN Tambakrejo. This type of research is a development research. The development model used is the ADDIE model. The ADDIE model has 5 stages; 1)Analyze, 2)Design, 3)Development, 4)Implementation, 5)Evaluation. The subject of this research is 5 students of fifth class of SDN Tambakrejo. The experiments were done in classical manner which consist of 29 student of A class and 27 students of B class. The object of this research is understanding of learning 2. Data collection methods used in this research are interview method, observation, response questionnaire, documentation and test. Data analysis techniques used are qualitative and quantitative analysis techniques that is by finding the value from the questionnaire validation, response and student test results. The result of this research shows that the interactive material flipbook maker is valid and interesting to use in the thematic learning process theme 3, subtheme 1 lesson 2. The percentage of material obtained by 89,58% (valid), material feasibility of 84,78% (valid), and 90,38% (valid) learning feasibility. While the attractiveness of interactive materials from the results of student responses are 93,88%. it can be concluded that the interactive material flipbook maker is valid and interesting used in the process of thematic learning on theme 3 subtheme 1 lesson 2.