PENGEMBANGAN PERMAINAN GERAK DASAR LOMPAT PADA PEMBELAJARAN PENJAS SISWA KELAS IV SEKOLAH DASAR
Main Author: | Wibowo, Bambang |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2018
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Subjects: | |
Online Access: |
http://eprints.umm.ac.id/38022/1/PENDAHULUAN.pdf http://eprints.umm.ac.id/38022/2/BAB%20I.pdf http://eprints.umm.ac.id/38022/3/BAB%20II.pdf http://eprints.umm.ac.id/38022/4/BAB%20III.pdf http://eprints.umm.ac.id/38022/5/BAB%20IV.pdf http://eprints.umm.ac.id/38022/6/BAB%20V.pdf http://eprints.umm.ac.id/38022/7/LAMPIRAN.pdf http://eprints.umm.ac.id/38022/ |
Daftar Isi:
- In fact the basic motion learning jump, students still feel bored and delivery of material that is less interesting for students. The problem in this research is "how the basic motion learning model jump through jumping game for grade 4 students of SD Negeri Tulusrejo 2 Malang subdistrict of Malang regency lowokwaru. The purpose of this study is to be able to generate the basic motion learning model jump through the basic motion game jump that can help teachers and students in learning pemas. The research conducted at SDN Tulusrejo 2 Malang using population of 23 students on field test. Researchers use the development method that is the basis for developing the model to be produced, as for the procedure / steps as follows: (1) conducting analysis of developed products; (2) designing products to be developed; (3) developing the initial product; (4) expert validation and revision; (5) product and final product trials. From the results of validasu obtained expert evaluation data that is, material experts 75% (worth), experts game football sack 89% (very worthy), foot games 87% (very worthy), 87% (very worthy) aircraft relay, with no revisions, the 89% animal jump is perfectly feasible, true jumps are wrong 87% (very worthy), 85% (very worthy) geometry jump, 90% (very decent) snake jump, games 89% 80% (viable) skill game, 80% manual expert (feasible), student response aspect 85% (very feasible), teacher response aspect 100% (very feasible). From the results it can be concluded the basic motion game model jump for learning basic motion jump is feasible to use. With the result of effective development for learning of class 4 of SDN Tulusrejo 2 Malang. It may be advisable for primary school supervisors to take advantage of this model of learning development and can add other variations in the learning of pampering.