Daftar Isi:
  • Based on requirement analysis on 19 April 2018 at SDN Punten 01 in learning especially Javanese language learners did not master the material. The media used in daily learning were only a pictures, puzzles and videos, while special for Javanese Language material was only used an animal video. It makes learners become bored. The video media was not interactive, so learners seem to be passive. The emergence of these problems required the media to help the learning process of Javanese language fun and interactive. This study aimed to (1) describe the development of interactive multimedia of wayang Pandawa 5 (2) describe the feasibility of interactive multimedia wayang Pandawa 5. The model used in this research and development was the ADDIE model. The process of developing interactive multimedia was structured based on the model with the effort to solve learning problems in accordance with the characteristics of learners. ADDIE Model has 5 stages: analysis, design, development, implementation and evaluation. Data collection techniques used in the study were interviews, observation, documentation, validation questionnaire. The results showed (1) development of interactive multimedia of wayang Pandawa 5 was a multimedia with special material of Javanese Language Pandawa 5 made as simple as possible that accordance with the characteristics of learners. Multimedia was designed and developed attractively and interactively. (2) media feasibility can be proven from the results of material expert validation percentage 91.7%, 77% media experts, and 87% learning practitioners. The results of the evaluation questions obtained by learners with intellectual disability were 70 and 90> Standard Minimum Criteria of Javanese language. So it can be concluded that Interactive Multimedia of wayang Pandawa 5 feasible to be used in learning Javanese language.