IMPROVING VOCABULARY MASTERY USING BEBERAN BOARD GAME FOR GRADE 8 STUDENTS IN SMP PLUS HIDAYATUL MUBTADIÂ’IN SINGOSARI MALANG

Main Author: AÂ’YUN, QURROTA
Format: Thesis NonPeerReviewed Book
Bahasa: eng
Terbitan: , 2012
Subjects:
Online Access: http://eprints.umm.ac.id/29252/1/jiptummpp-gdl-qurrotaayu-29121-2-chapter1.pdf
http://eprints.umm.ac.id/29252/2/jiptummpp-gdl-qurrotaayu-29121-1-introduc-n.pdf
http://eprints.umm.ac.id/29252/
Daftar Isi:
  • Advisor I: Drs. Estu Widodo, M. Hum, Advisor II: Drs. Jarum, M. Ed. Vocabulary is one important thing in teaching and learning language especially at the beginning because building up a useful vocabulary is central to the learning of a foreign language at primary level. Nowadays, the ability of effective communication is the main aim of teaching, so teachers try to develop studentsÂ’ communicative competency and vocabulary. Learning vocabulary can be boring for students if the technique used to teach is only looking up words in the dictionary and memorizing definitions. Thus, it is the teacherÂ’s responsibility to establish the teaching and learning process in such a way that vocabulary is presented in an effective manner which can eventually help students to use the words accurately, and create a fun classroom atmosphere. In short, high creativity in giving material and selecting media will support the teaching and learning process. Based on the preliminary study, there are some problems that were found in learning vocabulary: 1. the students are difficult to understand the English text, 2. the students cannot speak English fluently, 3. they are often feel difficult when they want to make sentences, and 4. the students are difficult to memorize the vocabularies. Moreover, most of students were reluctant to participate in their English class. Thus, Beberan Board Game was selected as an alternative strategy to solve the problems. The present study is conducted to find out whether there is an improvement of the studentsÂ’ mastery of vocabulary through Beberan Board Game as the teaching media or not. To achieve this purpose, the researcher used classroom action research. The participants of this research were 23 students of the eighth grade at SMP PlusHidayatulMubtadiÂ’inSingosari Malang. Meanwhile, the instruments used to collect data were test, observation, and questionnaire. The test was used to measure the studentsÂ’ ability in English vocabulary, while the observation was used to obtain data about the studentsÂ’ activities during the teaching and learning process, and the questionnaire was given to the students to collect the information directly specially related to the media used by researcher. The result of the study indicates that there is an improvement of studentsÂ’ vocabulary achievement through Beberan Board Game. In this research, the researcher used two cycles, each of which consisted of two meetings. Each cycle consisted of three stages: pre-activity, main activity, and post-activity.The second cycle was done by doing some improvement on the questions and the rules of the game. The improvement is reflected on the result of studentsÂ’ test. In cycle 1, studentsÂ’ mean score was 72.13, and it increased in cycle 2, became 81.52. Finally, the researcher gave suggestion for the teachers and the future researchers that using Beberan Board Game in teaching and learning English process can improve the studentsÂ’ mastery vocabulary and increase studentsÂ’ motivation. Thus, it is better for the teachers and the future researchers to be more creative in selecting media to support the lesson.