THE INFLUENCE OF USING FINDING TREASURE GAME TOWARD STUDENTS’ VOCABULARY MASTERY AT THE SECOND SEMESTER OF THE SEVENTH GRADE OF SMPN 15 BANDAR LAMPUNG IN ACADEMIC YEAR OF 2019/2020

Main Author: REUPITA, MUDA
Format: Thesis NonPeerReviewed application/pdf eJournal
Bahasa: eng
Terbitan: , 2021
Subjects:
Online Access: http://repository.radenintan.ac.id/12925/1/A%20THESIS%202.pdf
http://repository.radenintan.ac.id/12925/2/A%20THESIS%20REUPITA%20MUDA.pdf
http://repository.radenintan.ac.id/12925/
Daftar Isi:
  • ABSTRACT English is a compulsory subject that should be learned by the students of junior high school. But in fact, there are many students got difficulties, especially in learning vocabulary. The researcher applied Finding Treasure Game to help the students‟ problem in vocabulary. The objective of this research was to find out whether or not there was a significant influence of using Finding Treasure Game on students‟vocabulary mastery. This research used quasi-experimental design. Population of this research was 88 students at seventh grade of SMPN 15 Bandar Lampung. The researcher used cluster random sampling technique to choose the sample. The sample of this research was 60 students in which divided into two classes and consisted of 30 students for control class and 30 students for experimental class. The students were taught by using Finding Treasure Game in experimental class and Translation technique in control class. The research used instrument to collect the data in form multiple choice. Before giving treatment, the researcher gave pre-test for both classes. After giving treatment, the researcher gave post-test to students. The researcher analyzed the data by using SPSS to compute independent t-test. Based on the analysis, it was found the result of this research of Sig.(Pvalue)= .005 < ɑ = 0.050. It means that Ha is accepted and Ho is rejected. It can be concluded that there is a significant influence of using Finding Treasure Game to improve students‟ vocabulary mastery at the second semester of the seventh grade of SMPN 15Bandar Lampung in the academic year of 2019/2020. Keyword: Finding Treasure Game, Quasi Experimental Research, Vocabulary Mastery