IMPLEMENTASI FINITE STATE MACHINE PADA KARAKTER NPC MUSUH DALAM GAME ADVENTURE IN JAVA
Main Authors: | Pranselga, Argia, Setiawan, Iwan Rizal, Apriandari, Winda |
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Format: | Article PeerReviewed Book |
Bahasa: | eng |
Terbitan: |
Sekolah Tinggi Manajemen Informatika dan Komputer Banjarbaru
, 2021
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Subjects: | |
Online Access: |
https://eprints.ummi.ac.id/2212/1/707 https://eprints.ummi.ac.id/2212/ http://ojs.stmik-banjarbaru.ac.id/index.php/jutisi |
Daftar Isi:
- In the game industry, there are many innovations that can be implemented in a game, one of which is implementing artificial intelligence on Non-Playable Character (NPC) characters so that the game is more lively and not boring when played. Game genre Role Playing Games (RPG) is one game that can implement artificial intelligence, where the player fully controls the action of the characters in a fictional world in video games. The artificial intelligence developed in this game is to implement the Finite State Machine which will be used to design and regulate the behavioral response of the enemy's Non-Player Character (NPC) to ambush, attack, chase and fight with players so that the response of the enemy NPCs can be determined based on the interactions that occur. done by the player. The test results of this study indicate that the Finite State Machine can provide artificial intelligence to the behavior and character traits of enemy NPCs based on interactions made by players so that the game feels more alive and not boring.