Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android
Main Authors: | Isa, Indra Griha Tofik, Asriyanik, Asriyanik |
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Format: | Article PeerReviewed Image Book |
Bahasa: | eng |
Terbitan: |
Universitas Atma Jaya Yogyakarta
, 2017
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Subjects: | |
Online Access: |
http://eprints.ummi.ac.id/195/2/COVER%20JURNAL%20BUANA%20INFORMATIKA.jpg http://eprints.ummi.ac.id/195/1/Game%20Edukasi%20Sejarah%20Gerakan%20Kemuhammadiyahan%20dengan%20metode%20Picture%20to%20Picture%20berbasis%20Android%20-%20Indra%20Griha%20Tofik%20Isa%20dan%20Asriyanik.pdf http://eprints.ummi.ac.id/195/ |
ctrlnum |
195 |
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fullrecord |
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Metode Picture and Picture Berbasis Android</title><creator>Isa, Indra Griha Tofik</creator><creator>Asriyanik, Asriyanik</creator><subject>T Technology (General)</subject><description>Android based Muhammadiyah Movement History education game is one of learning media purposed to learn Muhammadiyah history in Muhammadiyah Based elementary schools much easier and more interesting. This research is carried out since we know that, in reality, learning process about Muhammadiyah history subject usually uses a conventional methodthat is very monotonous. To upgrade students’ interest in learning the history of Muhammadiyah, education game is created to solve the problem. Because of its interface and interactive
characteristics, students would be more motivated to learn the history of Muhammadiyah. The steps of this research started by collecting the data, analyzing system, designing system, implementing system, and testing and finalizing the system. System design makes use of UML model and animation design uses Adobe Flash software, while Testing uses blackbox testing and user
questionnaire. The final result of this research is in the form of a tool for learning proces about history of Muhammadiyah. It can also be a good method for young
people to learn more about Muhammadiyah.</description><publisher>Universitas Atma Jaya Yogyakarta</publisher><date>2017-07</date><type>Journal:Article</type><type>PeerReview:PeerReviewed</type><type>Image:Image</type><language>eng</language><identifier>http://eprints.ummi.ac.id/195/2/COVER%20JURNAL%20BUANA%20INFORMATIKA.jpg</identifier><type>Book:Book</type><language>eng</language><identifier>http://eprints.ummi.ac.id/195/1/Game%20Edukasi%20Sejarah%20Gerakan%20Kemuhammadiyahan%20dengan%20metode%20Picture%20to%20Picture%20berbasis%20Android%20-%20Indra%20Griha%20Tofik%20Isa%20dan%20Asriyanik.pdf</identifier><identifier> Isa, Indra Griha Tofik and Asriyanik, Asriyanik (2017) Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android. Jurnal Buana Informatika, 8 (3). pp. 171-180. ISSN 2087-2534 </identifier><recordID>195</recordID></dc>
|
language |
eng |
format |
Journal:Article Journal PeerReview:PeerReviewed PeerReview Image:Image Image Book:Book Book |
author |
Isa, Indra Griha Tofik Asriyanik, Asriyanik |
title |
Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan
Metode Picture and Picture Berbasis Android |
publisher |
Universitas Atma Jaya Yogyakarta |
publishDate |
2017 |
topic |
T Technology (General) |
url |
http://eprints.ummi.ac.id/195/2/COVER%20JURNAL%20BUANA%20INFORMATIKA.jpg http://eprints.ummi.ac.id/195/1/Game%20Edukasi%20Sejarah%20Gerakan%20Kemuhammadiyahan%20dengan%20metode%20Picture%20to%20Picture%20berbasis%20Android%20-%20Indra%20Griha%20Tofik%20Isa%20dan%20Asriyanik.pdf http://eprints.ummi.ac.id/195/ |
contents |
Android based Muhammadiyah Movement History education game is one of learning media purposed to learn Muhammadiyah history in Muhammadiyah Based elementary schools much easier and more interesting. This research is carried out since we know that, in reality, learning process about Muhammadiyah history subject usually uses a conventional methodthat is very monotonous. To upgrade students’ interest in learning the history of Muhammadiyah, education game is created to solve the problem. Because of its interface and interactive
characteristics, students would be more motivated to learn the history of Muhammadiyah. The steps of this research started by collecting the data, analyzing system, designing system, implementing system, and testing and finalizing the system. System design makes use of UML model and animation design uses Adobe Flash software, while Testing uses blackbox testing and user
questionnaire. The final result of this research is in the form of a tool for learning proces about history of Muhammadiyah. It can also be a good method for young
people to learn more about Muhammadiyah. |
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IOS3890.195 |
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Universitas Muhammadiyah Sukabumi |
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783 |
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Perpustakaan Universitas Muhammadiyah Sukabumi |
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Repository Universitas Muhammadiyah Sukabumi |
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KOTA SUKABUMI |
province |
JAWA BARAT |
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IOS3890 |
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2018-02-01T02:10:23Z |
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2018-02-01T02:10:23Z |
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