Fostering Students’ Vocabulary Knowledge through Word Association Games (A Classroom Action Research at the Eighth Grade Students of SMP Muhammadiyah 17 Ciputat)
Main Author: | Maspupah |
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Other Authors: | Drs. Syauki, M.Pd., Zaharil Anasy, M.Hum. |
Format: | bachelorThesis |
Bahasa: | eng |
Terbitan: |
Jakarta : FITK UIN Syarif Hidayatullah Jakarta
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Subjects: | |
Online Access: |
http://repository.uinjkt.ac.id/dspace/handle/123456789/36874 |
Daftar Isi:
- The objective of this research was to find out whether Word Association Game can help and motivate the students to foster their vocabulary knowledge at VIII A class of SMP Muhammadiyah 17 Ciputat. The subjects of this research were 38 students. Research method used in this research was Classroom Action Research (CAR) and the research was conducted by following procedures of the action research such as planning, acting, observing, and reflecting. A collaborative classroom action research was applied in this research, which means the writer worked collaboratively with the English teacher during the research. This research was conducted in two cycles consisted of three meetings in each cycle. The data were gained through qualitative and quantitative methods by using five research instruments; interview, observation sheets, field notes, questionnaires and tests. The results of this research showed that using Word Association Game can improve students’ vocabulary. The students’ responses showed that they were interested and motivated in learning vocabulary by using the game. Moreover, the students’ score in vocabulary achievements in pre-test and post-test showed a significant improvement. In the pre-test, there were only 7 or 18.4 % students who passed the Minimum Mastery Criterion (KKM) and the mean score of pre-test was 53.8. Then, in the post-test 1 there were 22 or 57.9 % students who passed the KKM and the mean score of post-test 1 was 72.4. In the post-test 2, there were 33 or 86.8 % students who passed the KKM and the mean score was 80.3, so it achieved the criteria of success. Then, the result of questionnaire also showed that there was improvement of students’ positive responses in the teaching and learning process by using Word Association Game. The mean of prequestionnaire was 31% and the mean of post-questionnaire was 89 %, it improved 58 %. Furthermore, the interview, observation sheet and field notes’ results showed that Word Association Games had given positive effect in teaching and learning process; students’ interests, participations, responses, and their motivation in learning English had significantly improved. In conclusion, Word Association Games can improve students’ vocabulary knowledge at the eighth grade students at VIII A class of SMP Muhammadiyah 17 Ciputat.