The Effectiveness of Using Teams Games Tournaments (TGT) in Teaching Reading of Narrative Text, (A Quasi-Experimental Study at the Second Year Students of SMPN I Pakuhaji)

Main Author: Agung Sdayu
Other Authors: Ismalianing Eviyuliwati, Zaharil Anasy
Format: Bachelors
Terbitan: Jakarta: Fakultas Ilmu Tarbiyah dan Keguruan UIN Syarif Hidayatullah, 2014
Subjects:
Online Access: http://repository.uinjkt.ac.id/dspace/handle/123456789/25828
Daftar Isi:
  • The objective of the research was to see the effectiveness Teams Games Tournaments (TGT) technique in teaching reading of narrative text at the second year students of SMPN I Pakuhaji and also to help the English teachers create interactive activities for students while learning reading of narrative text. The method which applied in this research was quasi-experimental research. There were two classes, they were experimental class and controlled class. The experimental class was taught by using Teams Games Tournaments (TGT) technique while the controlled class was taught without using of Teams Games Tournaments (TGT) technique. Furthermore, this research was conducted through the following procedures: giving the pre-test, applying treatments, giving post-test. The result of the research proved that Teams Games Tournaments (TGT) technique is effective to be used in learning reading of narrative text. According to calculation, it can be seen that the experimental class’ mean of gain score is 9.0, and the controlled class’s mean of gain score is 5.13. Moreover, based on the result of analysis data, the value of ttable in the degree of significance of 1% was 2.375. Then the value of t0 was 38.7. Therefore, it can be inferred that Teams Games Tournaments technique is effective in teaching reading of narrative text on SMPN I Pakuhaji.