The effectiveness of using games towards students' vocabulary mastery: a quasi-experimental study at the eighth grade students' of SMP Darussalam, Pondok Labu, Jakarta

Main Author: Yona Erviani
Format: Bachelors
Terbitan: Fakultas Ilmu Tarbiyah dan Keguruan
Subjects:
Daftar Isi:
  • This study was carried out to improve students' vocabulary mastery through games in the eighth grade students' of SMP Darussalam Jakarta, academic year 2013/2014. The subjects of this study were consisted of 64 students' at eighth grade ofstudents' ofSMP Darussalam Jakarta. The method used in this study was experimental research. The design was applied in this research was a quasi-experimental research. This research consisting classes of the research, method used in this study was experimental research. This experimental research consisting two classes of the research: experiment and controlled class. The study was begun with a pre-test at both of class, treatment in experiment class, and post-test. The result of this study showed that there was improveent of students vocabulary meastery. It can be seen from the improvement of experimental class' score is higher than controlled class. The average score of post-test of experiment class is 59.6 with 17.89 points higher than experiment class pretest points. It is also higher than controlled class in which the average of post-test score is 57.18 with 12.34 points higher than controlled class pretest points. Based on statistical calculation with the degree of significant 5%, it showed that 4, is higher than t-table, 2.19 > 1.99. Therefore, it proves that (Ha), which states that there is a significant difference of the result between teaching vocabulary by using games as a technique and without games as a technique, is accepted.