Daftar Isi:
  • This study aims to determine the effect of using the Bananagrams game on students' vocabulary mastery. In this study, class X MA Darul Ihsan Pabuaran students as research subjects. The method used is quantitative with a quasi-experimental form, and the instrument used is a test, namely pre-test and post-test. The population is 46 students. In this case, the researcher took two classes as samples, namely the experimental and control classes. As for the experimental class, the researcher used class XA, totaling 23 students, and for the control class, class XB, totaling 23 students. The research instrument is a type of vocabulary test such as matching words, Filling the blanks, composing sentences, and multiple choice. It is used to determine whether the students' vocabulary increases after treatment. The results of data analysis showed that the post-test results in the experimental group with the Bananagrams game an average of 86.78, while the control group using the conventional method had an average value of 72.17. the increase in the average value of the results in the experimental group was more significant than in the control group. Moreover, based on testing the second hypothesis, the post-test results of the experimental and control groups obtained a Tcount value of 6.950 and a significance value of 0.000. The stated significance value is less than 0.05, so it can be said that there is a significant difference between the post-test results of the experimental group and the control group. This case shows that research on the use of Bananagrams games is effective in teaching vocabulary to class X MA Darul Ihsan Pabuaran students.