Daftar Isi:
  • This research was aimed to investigate the effect of using Circle Games on improving students’ vocabulary. The research was conducted at seventh grade of MTs Darunna’im Lebak-Banten using quantitative research. By implementing quasi-experimental design as the research method. this exploration employed two groups: an experimental and control group. The subject of this study were the seventh grade students’ at MTs Darunna’im Lebak which are 20 students in experimental group and 20 students in control group respectively. The experimental group was though by using Circle Games and control was tough without using it. Both of group were analyzed by using independent t-test. After collecting and calculating the data, the value of is bigger than . = 1,86 > = 1,68 (5%). Thus, is rejected and is accepted its mean that there is significant effect of using Circle Games on students’ improving vocabulary. The topic give some impact for students’ such as they can memorize and telling something better in vocabulary.