Batas-Batas Realitas Fisik dan Virtual pada Cyberspace Game Online "Second Life"

Main Author: Setyoningrum, Yunita
Format: Article PeerReviewed Book
Terbitan: , 2013
Subjects:
Online Access: http://repository.maranatha.edu/27076/1/Batas-Batas%20Realitas%20Fisik%20dan%20Virtual%20pada%20Cyberspace%20Game%20Online.pdf
http://repository.maranatha.edu/27076/
Daftar Isi:
  • Latest technology development gave chance to communication and interaction between human in virtual manner. This reality was defined as liquid modernity (Bauman, 2000); Where interaction took liquid form. This study will analyse human interaction in Second Life as online game and social media. The analysis will emphasize on personal boundaries within its human interaction.