MENINGKATKAN KEMAMPUAN MENGENAL BENTUK GEOMETRI MELALUI KEGIATAN BERMAIN PUZZLE ANAK USIA 5-6 TAHUN (Penelitian Tindakan Di TK Dharma Yustisia Kelurahan Sukasari Kota Tangerang)

Main Author: Permata Sari, Ira
Format: Thesis NonPeerReviewed Book
Bahasa: ind
Terbitan: , 2015
Subjects:
Online Access: https://eprints.untirta.ac.id/9712/1/MENINGKATKAN%20KEMAMPUAN%20MENGENAL%20BENTUK%20GEOMETRI%20MELALUI%20KEGIATAN%20BERMAIN%20%20PUZZLE%20ANAK%20USI.pdf
https://eprints.untirta.ac.id/9712/
http://fkip.untirta.ac.id
Daftar Isi:
  • Kid education is in order the development of kid can develop throughly according to his/her age. One aspec of development that must be given stimulation well is kid cognitive development. Cognitive development consist of auditory ability, visual ability, tactic ability, kinestetic ability, aritmetica ability, geometry ability and first science. Kid cognitive development, can be seen from whatthey do, that is pushed by big curiousity from kid. Cognitive can develop quickly through game that use concrete things. On this research the researcher focus to improving the ability to know geometry form through puzzle playing activity on 5-6 years old kid at Dharma Yustisia Kindergarten Sukasari Resident Tangerang City. This subject research consists of 12 (twelve) 5-6 years old kids that consist from 7(seven) boys and 5 (five) daughters. The method that is used in this research is class action research. The result of this research is got after the researcher did observation in two cycles to reach study finishment. The average level of ability achievement in knowing geometry form on 5-6 years old kid at Dharma Yustisia Kindergarten Sukasari Resident Tangerang City in cycle I by doing 8 meetings reach 53% and in cycle II by doing 2 meetings reach 81%. Based on the data result that was got, can be concluded that by using puzzle playing activity in learning activities ability of knowing geometry form 5-6 years old kid improve well in semester II, 2014-2015 learning year at Dharma Yustisia Kindergarten Sukasari Resident Tangerang City. Keywords: Puzzle playing activity, the ability of knowing geometry from.