PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA BERBASIS MODEL THINK PAIR SHARE PADA MATERI RANGKA DAN PANCA INDERA MANUSIA MATA PELAJARAN IPA KELAS IV (Penelitian Research and Development Kelas IV Ciruas 1 Kabupaten Serang)
Main Author: | Meka Safillah Arif, Astrid |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2018
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Subjects: | |
Online Access: |
https://eprints.untirta.ac.id/8124/1/PENGEMBANGAN%20MEDIA%20PERMAINAN%20ULAR%20TANGGA%20BERBASIS%20MODEL%20THINK%20PAIR%20SHARE%20PADA%20MATERI%20RANGKA%20DAN%20PANCA%20INDERA%20MANUSIA%20MATA%20PELAJARAN%20IPA%20KELAS%20IV.PDF https://eprints.untirta.ac.id/8124/ |
Daftar Isi:
- This study aims to develop an interesting media by combining the learning media with games. To develop the media, media development was carried out. This research uses Reseacrh & Development (R & D) method. The resulting media are snake ladder game media based on Think Pair Share models that are used in how to use them. For this research, it was conducted at Ciruas 1 Elementary School with research subjects of fourth grade students totaling 33 students. Researchers used the type of research used in reference to the Borg and Gall development model that was modified by Sugioyono. Development procedures used 6 of 10 stages. To test the feasibility of this media, an expert validation test was conducted. Expert validation tests are carried out by media design experts, subject matter experts, and education experts. Based on data analysis, the snakes and ladder game media developed are included in the criteria "very feasible" with an average value of 87.94% expert validation obtained from 3 experts. The average value of the percentage of student responses is 91.10% and is included in the criteria of "very good". So it can be concluded that the snake ladder commercial media is feasible and can be used.