THE USE OF “KOMUNIKATA GAME’ TO IMPROVE SPEAKING SKILL OF THE SECOND GRADE STUDENTS OF SMA MUHAMMADYAH 3 SURAKARTA YEARS 2014/2015
Main Authors: | Citra, Wengku Arumsari, Hj., Suprapti M.Pd |
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Format: | Thesis NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2017
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Subjects: | |
Online Access: |
http://eprints.iain-surakarta.ac.id/676/1/Citra%20Wengku.pdf http://eprints.iain-surakarta.ac.id/676/ |
Daftar Isi:
- Keywords : Komunikata Game, speaking. This research is a classroom action research. It is aimed at describing implementation of Komunikata game to teach speaking skill and at finding out how Komunikata Game improves students’ speaking skill in the second grade students of SMA Muhammadyah Surakarta in academic year of 2014/2015. This classroom action research was conducted in two cycles. Each cycle consisted of four steps: plan, action, observation, and reflection. The data were taken from the test conducted before and after the actions, the result of observation was done by the researcher while the actions were being carried out, and the result of interview. In this research, the researcher used Komunikata to improve students’ speaking skill in narrative text. From the result of the research, the researcher found that Komunikata Game improves students’ speaking skill. Through Komunikata Game, students became more active and all students were involved in teaching learning process. Students were more enthusiastic and enjoy in joining the lesson, and the class became more alive. The students could get more understanding about descriptive text by discussing in group. Their mean score of the pre-test was 2.87 increased to 4.25 in post-test 1, and 7.25 in post-test 2. The improvements of the mean scores showed that there was an improvement on the students’ speaking skill.